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arch
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 anni fa |
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collada
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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loader
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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12 anni fa |
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instancingMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsAnimate.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
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tsCollision.cpp
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsDump.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
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tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsLastDetail.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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tsLastDetail.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 anni fa |
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tsMaterialList.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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tsMaterialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsMesh.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anni fa |
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tsMesh.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anni fa |
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tsMeshFit.cpp
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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tsMeshIntrinsics.cpp
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 anni fa |
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tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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tsPartInstance.cpp
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsRenderState.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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tsRenderState.h
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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tsShape.cpp
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cc9955e102
unused variable cleanup
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9 anni fa |
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tsShape.h
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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9 anni fa |
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tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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11 anni fa |
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tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsShapeConstruct.cpp
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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9 anni fa |
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tsShapeConstruct.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 anni fa |
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tsShapeEdit.cpp
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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9 anni fa |
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tsShapeInstance.cpp
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 anni fa |
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tsShapeInstance.h
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 anni fa |
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tsShapeOldRead.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 anni fa |
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tsSortedMesh.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 anni fa |
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tsSortedMesh.h
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84e8cbb4ee
Revert recent style cleanup changes.
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10 anni fa |
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tsThread.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
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tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |