Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 anni fa
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
loader fbfd3ed8ed clang: constructor initialization order 9 anni fa
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 anni fa
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
tsCollision.cpp 3496c549b5 Hardware Skinning Support 9 anni fa
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anni fa
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anni fa
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support 9 anni fa
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 anni fa
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support 9 anni fa
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
tsRenderState.h 3496c549b5 Hardware Skinning Support 9 anni fa
tsShape.cpp cc9955e102 unused variable cleanup 9 anni fa
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 anni fa
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 anni fa
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 anni fa
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 9 anni fa
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 anni fa
tsShapeInstance.cpp f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 anni fa
tsShapeInstance.h f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 anni fa
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 anni fa
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 anni fa
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. 10 anni fa
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 anni fa