James Urquhart 1b2abbeaaa Allow DebugDraw not to flush the draw queue 9 lat temu
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D3D11 da6bcbeb2b Improvements to openvr code 9 lat temu
D3D9 da6bcbeb2b Improvements to openvr code 9 lat temu
Null 28d303c5ea Added immutable vertex and index buffers. 10 lat temu
bitmap da6bcbeb2b Improvements to openvr code 9 lat temu
gl ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 lat temu
sim 1b2abbeaaa Allow DebugDraw not to flush the draw queue 9 lat temu
util 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset 11 lat temu
video 0ffd7f5620 Fix member vars left uninitialized in constructors 11 lat temu
gFont.cpp bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 lat temu
gFont.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
genericConstBuffer.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
genericConstBuffer.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxAPI.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxAdapter.h 64b751a7c8 Basic port of code 9 lat temu
gfxCardProfile.cpp 3ab048c5b0 Fixes after feedback from Luis. 11 lat temu
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxCubemap.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxCubemap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDevice.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
gfxDevice.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDrawUtil.cpp a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 lat temu
gfxDrawUtil.h 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 lat temu
gfxEnums.h da6bcbeb2b Improvements to openvr code 9 lat temu
gfxFence.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFontRenderBatcher.cpp a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 lat temu
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFormatUtils.cpp d63b820e35 More fixes 12 lat temu
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxInit.cpp b58f34da9b Correctly handle invalid openvr adapters 9 lat temu
gfxInit.h 64b751a7c8 Basic port of code 9 lat temu
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxOcclusionQuery.h 190f68b998 Fix SkatterSky flare occlusion. 11 lat temu
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 lat temu
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxShader.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
gfxShader.h 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
gfxStateBlock.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxStateBlock.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxStringEnumTranslate.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
gfxStructs.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxStructs.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTarget.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTextureHandle.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTextureManager.cpp fe5bf90153 Merge pull request #1102 from Azaezel/mipmap_emission 10 lat temu
gfxTextureManager.h 2824bcf649 Remove hard coded paths pass 1 13 lat temu
gfxTextureObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
gfxTextureProfile.cpp 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 9 lat temu
gfxTextureProfile.h 64b751a7c8 Basic port of code 9 lat temu
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexColor.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexColor.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexFormat.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexFormat.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 lat temu
primBuilder.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
primBuilder.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
screenshot.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 lat temu