Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 yıl önce
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 yıl önce
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 yıl önce
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 yıl önce
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 yıl önce
pssmLightShadowMap.h 2753f562e8 shadow caching 10 yıl önce
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowMapManager.cpp 2753f562e8 shadow caching 10 yıl önce
shadowMapManager.h 2753f562e8 shadow caching 10 yıl önce
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 yıl önce
shadowMapPass.h 2753f562e8 shadow caching 10 yıl önce
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 yıl önce
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce