| .. |
|
leapMotion
|
6105849df2
Leap Motion input device support
|
%!s(int64=13) %!d(string=hai) anos |
|
oculusVR
|
ba91478fad
Baseline working openvr code
|
%!s(int64=9) %!d(string=hai) anos |
|
openVR
|
660bd8d347
Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
|
%!s(int64=9) %!d(string=hai) anos |
|
razerHydra
|
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
|
%!s(int64=12) %!d(string=hai) anos |
|
IInputDevice.h
|
32a3bab2f7
Moved platform input event files under new input directory
|
%!s(int64=13) %!d(string=hai) anos |
|
IProcessInput.h
|
95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
|
%!s(int64=9) %!d(string=hai) anos |
|
event.cpp
|
ba91478fad
Baseline working openvr code
|
%!s(int64=9) %!d(string=hai) anos |
|
event.h
|
ba91478fad
Baseline working openvr code
|
%!s(int64=9) %!d(string=hai) anos |