LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 yıl önce
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blobShadow.cpp 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 yıl önce
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
lightMapParams.cpp d2700f881c Source changes needed for Linux build. 13 yıl önce
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 yıl önce
projectedShadow.cpp 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 yıl önce
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 yıl önce
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 yıl önce
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce