LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. il y a 11 ans
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
pssmLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. il y a 11 ans
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) il y a 12 ans
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans