GUIAsset.cpp 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef GUI_ASSET_H
  23. #include "GUIAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(GUIAsset);
  41. ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, GUIAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeGUIAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<GUIAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeGUIAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<GUIAsset>* pAssetPtr = dynamic_cast<AssetPtr<GUIAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeGUIAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeGUIAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. GUIAsset::GUIAsset()
  74. {
  75. mScriptFilePath = StringTable->EmptyString();
  76. mGUIFilePath = StringTable->EmptyString();
  77. }
  78. //-----------------------------------------------------------------------------
  79. GUIAsset::~GUIAsset()
  80. {
  81. // If the asset manager does not own the asset then we own the
  82. // asset definition so delete it.
  83. if (!getOwned())
  84. delete mpAssetDefinition;
  85. }
  86. //-----------------------------------------------------------------------------
  87. void GUIAsset::initPersistFields()
  88. {
  89. // Call parent.
  90. Parent::initPersistFields();
  91. addField("scriptFilePath", TypeString, Offset(mScriptFilePath, GUIAsset), "Path to the script file for the gui");
  92. addField("GUIFilePath", TypeString, Offset(mGUIFilePath, GUIAsset), "Path to the gui file");
  93. }
  94. //------------------------------------------------------------------------------
  95. void GUIAsset::copyTo(SimObject* object)
  96. {
  97. // Call to parent.
  98. Parent::copyTo(object);
  99. }
  100. void GUIAsset::initializeAsset()
  101. {
  102. if (Platform::isFile(mGUIFilePath))
  103. Con::executeFile(mGUIFilePath, false, false);
  104. if (Platform::isFile(mScriptFilePath))
  105. Con::executeFile(mScriptFilePath, false, false);
  106. }
  107. void GUIAsset::onAssetRefresh()
  108. {
  109. if (Platform::isFile(mGUIFilePath))
  110. Con::executeFile(mGUIFilePath, false, false);
  111. if (Platform::isFile(mScriptFilePath))
  112. Con::executeFile(mScriptFilePath, false, false);
  113. }
  114. //-----------------------------------------------------------------------------
  115. // GuiInspectorTypeAssetId
  116. //-----------------------------------------------------------------------------
  117. IMPLEMENT_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
  118. ConsoleDocClass(GuiInspectorTypeGUIAssetPtr,
  119. "@brief Inspector field type for GUI Asset Objects\n\n"
  120. "Editor use only.\n\n"
  121. "@internal"
  122. );
  123. void GuiInspectorTypeGUIAssetPtr::consoleInit()
  124. {
  125. Parent::consoleInit();
  126. ConsoleBaseType::getType(TypeGUIAssetPtr)->setInspectorFieldType("GuiInspectorTypeGUIAssetPtr");
  127. }
  128. GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
  129. {
  130. // Create base filename edit controls
  131. GuiControl *retCtrl = Parent::constructEditControl();
  132. if (retCtrl == NULL)
  133. return retCtrl;
  134. // Change filespec
  135. char szBuffer[512];
  136. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"GUIAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  137. mInspector->getComponentGroupTargetId(), mCaption);
  138. mBrowseButton->setField("Command", szBuffer);
  139. // Create "Open in ShapeEditor" button
  140. mSMEdButton = new GuiBitmapButtonCtrl();
  141. dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
  142. mSMEdButton->setField("Command", szBuffer);
  143. char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
  144. mSMEdButton->setBitmap(bitmapName);
  145. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  146. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  147. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  148. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
  149. mSMEdButton->registerObject();
  150. addObject(mSMEdButton);
  151. return retCtrl;
  152. }
  153. bool GuiInspectorTypeGUIAssetPtr::updateRects()
  154. {
  155. S32 dividerPos, dividerMargin;
  156. mInspector->getDivider(dividerPos, dividerMargin);
  157. Point2I fieldExtent = getExtent();
  158. Point2I fieldPos = getPosition();
  159. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  160. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  161. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  162. if (mBrowseButton != NULL)
  163. {
  164. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  165. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  166. }
  167. if (mSMEdButton != NULL)
  168. {
  169. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  170. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  171. }
  172. return resized;
  173. }