MaterialAsset.cpp 7.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef MATERIALASSET_H
  23. #include "MaterialAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. //-----------------------------------------------------------------------------
  38. IMPLEMENT_CONOBJECT(MaterialAsset);
  39. ConsoleType(MaterialAssetPtr, TypeMaterialAssetPtr, MaterialAsset, ASSET_ID_FIELD_PREFIX)
  40. //-----------------------------------------------------------------------------
  41. ConsoleGetType(TypeMaterialAssetPtr)
  42. {
  43. // Fetch asset Id.
  44. return (*((AssetPtr<MaterialAsset>*)dptr)).getAssetId();
  45. }
  46. //-----------------------------------------------------------------------------
  47. ConsoleSetType(TypeMaterialAssetPtr)
  48. {
  49. // Was a single argument specified?
  50. if (argc == 1)
  51. {
  52. // Yes, so fetch field value.
  53. const char* pFieldValue = argv[0];
  54. // Fetch asset pointer.
  55. AssetPtr<MaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<MaterialAsset>*>((AssetPtrBase*)(dptr));
  56. // Is the asset pointer the correct type?
  57. if (pAssetPtr == NULL)
  58. {
  59. // No, so fail.
  60. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  61. return;
  62. }
  63. // Set asset.
  64. pAssetPtr->setAssetId(pFieldValue);
  65. return;
  66. }
  67. // Warn.
  68. Con::warnf("(TypeMaterialAssetPtr) - Cannot set multiple args to a single asset.");
  69. }
  70. //-----------------------------------------------------------------------------
  71. MaterialAsset::MaterialAsset()
  72. {
  73. mShaderGraphFile = "";
  74. mScriptFile = "";
  75. mMatDefinitionName = "";
  76. }
  77. //-----------------------------------------------------------------------------
  78. MaterialAsset::~MaterialAsset()
  79. {
  80. // If the asset manager does not own the asset then we own the
  81. // asset definition so delete it.
  82. if (!getOwned())
  83. delete mpAssetDefinition;
  84. }
  85. //-----------------------------------------------------------------------------
  86. void MaterialAsset::initPersistFields()
  87. {
  88. // Call parent.
  89. Parent::initPersistFields();
  90. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, MaterialAsset), "");
  91. addField("scriptFile", TypeRealString, Offset(mScriptFile, MaterialAsset), "Path to the file containing the material definition.");
  92. addField("materialDefinitionName", TypeRealString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
  93. }
  94. void MaterialAsset::initializeAsset()
  95. {
  96. // Call parent.
  97. Parent::initializeAsset();
  98. compileShader();
  99. if (Platform::isFile(mScriptFile))
  100. Con::executeFile(mScriptFile, false, false);
  101. }
  102. void MaterialAsset::onAssetRefresh()
  103. {
  104. if (Platform::isFile(mScriptFile))
  105. Con::executeFile(mScriptFile, false, false);
  106. if (!mMatDefinitionName.isEmpty())
  107. {
  108. Material* matDef;
  109. if (!Sim::findObject(mMatDefinitionName.c_str(), matDef))
  110. {
  111. Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName.c_str());
  112. return;
  113. }
  114. matDef->reload();
  115. }
  116. }
  117. //------------------------------------------------------------------------------
  118. void MaterialAsset::compileShader()
  119. {
  120. }
  121. void MaterialAsset::copyTo(SimObject* object)
  122. {
  123. // Call to parent.
  124. Parent::copyTo(object);
  125. }
  126. ConsoleMethod(MaterialAsset, compileShader, void, 2, 2, "() - Compiles the material's generated shader, if any. Not yet implemented\n")
  127. {
  128. object->compileShader();
  129. }
  130. //-----------------------------------------------------------------------------
  131. // GuiInspectorTypeAssetId
  132. //-----------------------------------------------------------------------------
  133. IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
  134. ConsoleDocClass(GuiInspectorTypeMaterialAssetPtr,
  135. "@brief Inspector field type for Material Asset Objects\n\n"
  136. "Editor use only.\n\n"
  137. "@internal"
  138. );
  139. void GuiInspectorTypeMaterialAssetPtr::consoleInit()
  140. {
  141. Parent::consoleInit();
  142. ConsoleBaseType::getType(TypeMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeMaterialAssetPtr");
  143. }
  144. GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
  145. {
  146. // Create base filename edit controls
  147. GuiControl *retCtrl = Parent::constructEditControl();
  148. if (retCtrl == NULL)
  149. return retCtrl;
  150. // Change filespec
  151. char szBuffer[512];
  152. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  153. mInspector->getComponentGroupTargetId(), mCaption);
  154. mBrowseButton->setField("Command", szBuffer);
  155. // Create "Open in ShapeEditor" button
  156. mSMEdButton = new GuiBitmapButtonCtrl();
  157. dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
  158. mSMEdButton->setField("Command", szBuffer);
  159. char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
  160. mSMEdButton->setBitmap(bitmapName);
  161. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  162. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  163. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  164. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Material Editor");
  165. mSMEdButton->registerObject();
  166. addObject(mSMEdButton);
  167. return retCtrl;
  168. }
  169. bool GuiInspectorTypeMaterialAssetPtr::updateRects()
  170. {
  171. S32 dividerPos, dividerMargin;
  172. mInspector->getDivider(dividerPos, dividerMargin);
  173. Point2I fieldExtent = getExtent();
  174. Point2I fieldPos = getPosition();
  175. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  176. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  177. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  178. if (mBrowseButton != NULL)
  179. {
  180. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  181. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  182. }
  183. if (mSMEdButton != NULL)
  184. {
  185. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  186. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  187. }
  188. return resized;
  189. }