123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef MATERIALASSET_H
- #define MATERIALASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _GUI_INSPECTOR_TYPES_H_
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- #include "materials/matTextureTarget.h"
- #include "materials/materialDefinition.h"
- #include "materials/customMaterialDefinition.h"
- //-----------------------------------------------------------------------------
- class MaterialAsset : public AssetBase
- {
- typedef AssetBase Parent;
- String mShaderGraphFile;
- String mScriptFile;
- String mMatDefinitionName;
- public:
- MaterialAsset();
- virtual ~MaterialAsset();
- /// Engine.
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- virtual void initializeAsset();
- virtual void onAssetRefresh(void);
- void compileShader();
- String getMaterialDefinitionName() { return mMatDefinitionName; }
- /// Declare Console Object.
- DECLARE_CONOBJECT(MaterialAsset);
- };
- DefineConsoleType(TypeMaterialAssetPtr, MaterialAsset)
- //-----------------------------------------------------------------------------
- // TypeAssetId GuiInspectorField Class
- //-----------------------------------------------------------------------------
- class GuiInspectorTypeMaterialAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl *mSMEdButton;
- DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
- static void consoleInit();
- virtual GuiControl* constructEditControl();
- virtual bool updateRects();
- };
- #endif // _ASSET_BASE_H_
|