rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 年之前
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gfxD3D11CardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
gfxD3D11CardProfiler.h edd1e0a270 Removes Direct3D9 functionality. 8 年之前
gfxD3D11Cubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11Cubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11Device.cpp 5f69ab1264 Fix potential crash with D3D11 8 年之前
gfxD3D11Device.h 5f69ab1264 Fix potential crash with D3D11 8 年之前
gfxD3D11EnumTranslate.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11EnumTranslate.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11OcclusionQuery.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
gfxD3D11OcclusionQuery.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11PrimitiveBuffer.cpp 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11PrimitiveBuffer.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11QueryFence.cpp 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11QueryFence.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11Shader.cpp e2f98f2641 Includes the D3D feature level detection. 8 年之前
gfxD3D11Shader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11StateBlock.cpp 54970b0ad6 Corrects OpenGL projection matrix 8 年之前
gfxD3D11StateBlock.h 48dc2551c4 GFXD3D11StateBlock improvements 8 年之前
gfxD3D11Target.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11Target.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11TextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11TextureManager.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11TextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxD3D11TextureObject.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11VertexBuffer.cpp 1ff6f221fb Direct3D11 GFX device. 9 年之前
gfxD3D11VertexBuffer.h 1ff6f221fb Direct3D11 GFX device. 9 年之前
screenshotD3D11.cpp 2073a94a7a ScreenShotD3D11 delete fix. 9 年之前
screenshotD3D11.h 1ff6f221fb Direct3D11 GFX device. 9 年之前