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culling
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
mixin
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b2b950c84a
Add missing include guards to some headers
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10 年之前 |
zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 年之前 |
pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 年之前 |
reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 年之前 |
reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 年之前 |
reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 年之前 |
sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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8 年之前 |
sceneContainer.h
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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8 年之前 |
sceneManager.cpp
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68efd8e22a
Updates to component classes -
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7 年之前 |
sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
sceneObject.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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7 年之前 |
sceneObject.h
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bdac9286ee
Enables setting the forward vector of a Scene Object
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8 年之前 |
sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 年之前 |
sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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7 年之前 |
sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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9 年之前 |
simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 年之前 |