Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 gadi atpakaļ
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 gadi atpakaļ
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 gadi atpakaļ
bumpGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 gadi atpakaļ
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 gadi atpakaļ
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 gadi atpakaļ
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 gadi atpakaļ
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 gadi atpakaļ
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
pixSpecularGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 gadi atpakaļ
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 gadi atpakaļ
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 gadi atpakaļ
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 gadi atpakaļ
shaderFeatureGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 gadi atpakaļ
shaderFeatureGLSL.h edd1e0a270 Removes Direct3D9 functionality. 8 gadi atpakaļ
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 gadi atpakaļ
shaderGenGLSL.h 196b214eae engine: 9 gadi atpakaļ
shaderGenGLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ