Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
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accuFeatureHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
bumpHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
depthHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
paraboloidHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
pixSpecularHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
pixSpecularHLSL.h 5c72035e01 virtual processVert also on directx %!s(int64=10) %!d(string=hai) anos
shaderCompHLSL.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
shaderFeatureHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
shaderFeatureHLSL.h edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
shaderGenHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shaderGenHLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos