Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
..
editors 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 年之前
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 年之前
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
decalRoad.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
meshRoad.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 年之前
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 年之前
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
river.h 1efb687867 uninitialized variables-environment and forrest 5 年之前
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 年之前
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 年之前
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年之前
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 年之前
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 年之前
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年之前