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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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пре 6 година |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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пре 6 година |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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пре 9 година |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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пре 9 година |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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пре 7 година |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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пре 7 година |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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пре 10 година |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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пре 5 година |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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пре 5 година |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiGameListMenuCtrl.cpp
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666065ce6c
GuiGameListMenuCtrl Update
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пре 4 година |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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пре 4 година |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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пре 5 година |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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пре 5 година |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
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guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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пре 5 година |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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пре 13 година |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiPopUpCtrl.cpp
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683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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пре 4 година |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiPopUpCtrlEx.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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пре 4 година |
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guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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пре 4 година |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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пре 6 година |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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пре 5 година |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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пре 9 година |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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пре 4 година |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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пре 5 година |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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пре 5 година |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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пре 5 година |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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пре 5 година |
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guiTreeViewCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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пре 4 година |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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пре 6 година |