Jeff Hutchinson 9c243bc5e2 Merge pull request #596 from OTHGMars/menuControl пре 4 година
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp пре 6 година
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space пре 6 година
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. пре 9 година
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl пре 9 година
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiConsole.cpp 8a7c09c8fe Clean up redundant variables пре 7 година
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. пре 7 година
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp пре 10 година
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiGameListMenuCtrl.cpp 666065ce6c GuiGameListMenuCtrl Update пре 4 година
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update пре 4 година
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface пре 5 година
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. пре 5 година
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections пре 5 година
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes пре 13 година
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. пре 4 година
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. пре 4 година
guiPopUpCtrlEx.h 1037b5d718 extraneous entry пре 4 година
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only пре 6 година
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 9 година
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image пре 4 година
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. пре 5 година
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface пре 5 година
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface пре 5 година
guiTreeViewCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. пре 4 година
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration пре 6 година