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guiArrayCtrl.cpp
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539efcb1e1
Input event changes
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13 tahun lalu |
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guiArrayCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiCanvas.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 tahun lalu |
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guiCanvas.h
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e035aa9114
GuiCanvas Callbacks
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4 tahun lalu |
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guiControl.cpp
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35500a87c6
initial port of the new interpreter
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4 tahun lalu |
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guiControl.h
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35500a87c6
initial port of the new interpreter
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4 tahun lalu |
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guiDefaultControlRender.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiDefaultControlRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiOffscreenCanvas.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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guiOffscreenCanvas.h
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8b43ff3465
Update guiOffscreenCanvas.h
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9 tahun lalu |
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guiScriptNotifyControl.cpp
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c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
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5 tahun lalu |
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guiScriptNotifyControl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiTypes.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 tahun lalu |
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guiTypes.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |