Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
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blobShadow.cpp 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 anni fa
projectedShadow.cpp a3fab3d4c4 Projected Shadow fix 11 anni fa
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
sceneLighting.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 anni fa