Empty Room.mis 2.2 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new SimGroup(MissionGroup) {
  3. canSaveDynamicFields = "1";
  4. Enabled = "1";
  5. new LevelInfo(theLevelInfo) {
  6. visibleDistance = "1000";
  7. fogColor = "0.6 0.6 0.7 1";
  8. fogDensity = "0";
  9. fogDensityOffset = "700";
  10. fogAtmosphereHeight = "0";
  11. canvasClearColor = "0 0 0 255";
  12. canSaveDynamicFields = "1";
  13. levelName = "Empty Room";
  14. desc0 = "An empty room ready to be populated with Torque objects.";
  15. Enabled = "1";
  16. };
  17. new SkyBox(theSky) {
  18. canSaveDynamicFields = "1";
  19. Position = "0 0 0";
  20. rotation = "1 0 0 0";
  21. scale = "1 1 1";
  22. Material = "BlackSkyMat";
  23. drawBottom = "0";
  24. fogBandHeight = "0";
  25. };
  26. new Sun(theSun) {
  27. canSaveDynamicFields = "1";
  28. Position = "0 0 0";
  29. rotation = "1 0 0 0";
  30. scale = "1 1 1";
  31. azimuth = "230.396";
  32. elevation = "45";
  33. color = "0.968628 0.901961 0.901961 1";
  34. ambient = "0.078431 0.113725 0.156863 1";
  35. castShadows = "1";
  36. attenuationRatio = "0 1 1";
  37. shadowType = "PSSM";
  38. texSize = "1024";
  39. overDarkFactor = "3000 2000 1000 250";
  40. shadowDistance = "400";
  41. shadowSoftness = "0.25";
  42. numSplits = "4";
  43. logWeight = "0.96";
  44. fadeStartDistance = "325";
  45. lastSplitTerrainOnly = "0";
  46. };
  47. new SimGroup(PlayerDropPoints) {
  48. canSaveDynamicFields = "1";
  49. Enabled = "1";
  50. new SpawnSphere() {
  51. canSaveDynamicFields = "1";
  52. Position = "0 0 2";
  53. rotation = "1 0 0 0";
  54. scale = "1 1 1";
  55. dataBlock = "SpawnSphereMarker";
  56. radius = "5";
  57. spawnClass = "";
  58. spawnDatablock = "";
  59. autoSpawn = "0";
  60. sphereWeight = "1";
  61. indoorWeight = "1";
  62. outdoorWeight = "1";
  63. Enabled = "1";
  64. homingCount = "0";
  65. lockCount = "0";
  66. };
  67. };
  68. new GroundPlane() {
  69. canSaveDynamicFields = "1";
  70. Position = "0 0 0";
  71. rotation = "1 0 0 0";
  72. scale = "1 1 1";
  73. squareSize = "128";
  74. scaleU = "12";
  75. scaleV = "12";
  76. Material = "BlankWhite";
  77. Enabled = "1";
  78. };
  79. };
  80. //--- OBJECT WRITE END ---