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- //--- OBJECT WRITE BEGIN ---
- new SimGroup(MissionGroup) {
- canSaveDynamicFields = "1";
- Enabled = "1";
- new LevelInfo(theLevelInfo) {
- visibleDistance = "1000";
- fogColor = "0.6 0.6 0.7 1";
- fogDensity = "0";
- fogDensityOffset = "700";
- fogAtmosphereHeight = "0";
- canvasClearColor = "0 0 0 255";
- canSaveDynamicFields = "1";
- levelName = "Empty Room";
- desc0 = "An empty room ready to be populated with Torque objects.";
- Enabled = "1";
- };
- new SkyBox(theSky) {
- canSaveDynamicFields = "1";
- Position = "0 0 0";
- rotation = "1 0 0 0";
- scale = "1 1 1";
- Material = "BlackSkyMat";
- drawBottom = "0";
- fogBandHeight = "0";
- };
- new Sun(theSun) {
- canSaveDynamicFields = "1";
- Position = "0 0 0";
- rotation = "1 0 0 0";
- scale = "1 1 1";
- azimuth = "230.396";
- elevation = "45";
- color = "0.968628 0.901961 0.901961 1";
- ambient = "0.078431 0.113725 0.156863 1";
- castShadows = "1";
- attenuationRatio = "0 1 1";
- shadowType = "PSSM";
- texSize = "1024";
- overDarkFactor = "3000 2000 1000 250";
- shadowDistance = "400";
- shadowSoftness = "0.25";
- numSplits = "4";
- logWeight = "0.96";
- fadeStartDistance = "325";
- lastSplitTerrainOnly = "0";
- };
- new SimGroup(PlayerDropPoints) {
- canSaveDynamicFields = "1";
- Enabled = "1";
- new SpawnSphere() {
- canSaveDynamicFields = "1";
- Position = "0 0 2";
- rotation = "1 0 0 0";
- scale = "1 1 1";
- dataBlock = "SpawnSphereMarker";
- radius = "5";
- spawnClass = "";
- spawnDatablock = "";
- autoSpawn = "0";
- sphereWeight = "1";
- indoorWeight = "1";
- outdoorWeight = "1";
- Enabled = "1";
- homingCount = "0";
- lockCount = "0";
- };
- };
- new GroundPlane() {
- canSaveDynamicFields = "1";
- Position = "0 0 0";
- rotation = "1 0 0 0";
- scale = "1 1 1";
- squareSize = "128";
- scaleU = "12";
- scaleV = "12";
- Material = "BlankWhite";
- Enabled = "1";
- };
- };
- //--- OBJECT WRITE END ---
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