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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Mission Loading & Mission Info
- // The mission loading server handshaking is handled by the
- // core/scripts/client/missingLoading.cs. This portion handles the interface
- // with the game GUI.
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Loading Phases:
- // Phase 1: Download Datablocks
- // Phase 2: Download Ghost Objects
- // Phase 3: Scene Lighting
- //----------------------------------------------------------------------------
- // Phase 1
- //----------------------------------------------------------------------------
- function onMissionDownloadPhase1(%missionName, %musicTrack)
- {
- // Load the post effect presets for this mission.
- %path = "levels/" @ fileBase( %missionName ) @ $PostFXManager::fileExtension;
- if ( isScriptFile( %path ) )
- postFXManager::loadPresetHandler( %path );
- else
- PostFXManager::settingsApplyDefaultPreset();
-
- // Close and clear the message hud (in case it's open)
- if ( isObject( MessageHud ) )
- MessageHud.close();
- // Reset the loading progress controls:
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue(0);
- LoadingProgressTxt.setValue("LOADING DATABLOCKS");
- Canvas.repaint();
- }
- function onPhase1Progress(%progress)
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue(%progress);
- Canvas.repaint(33);
- }
- function onPhase1Complete()
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue( 1 );
- Canvas.repaint();
- }
- //----------------------------------------------------------------------------
- // Phase 2
- //----------------------------------------------------------------------------
- function onMissionDownloadPhase2()
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue(0);
- LoadingProgressTxt.setValue("LOADING OBJECTS");
- Canvas.repaint();
- }
- function onPhase2Progress(%progress)
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue(%progress);
- Canvas.repaint(33);
- }
- function onPhase2Complete()
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue( 1 );
- Canvas.repaint();
- }
- function onFileChunkReceived(%fileName, %ofs, %size)
- {
- if ( !isObject( LoadingProgress ) )
- return;
- LoadingProgress.setValue(%ofs / %size);
- LoadingProgressTxt.setValue("Downloading " @ %fileName @ "...");
- }
- //----------------------------------------------------------------------------
- // Phase 3
- //----------------------------------------------------------------------------
- function onMissionDownloadPhase3()
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue(0);
- LoadingProgressTxt.setValue("LIGHTING MISSION");
- Canvas.repaint();
- }
- function onPhase3Progress(%progress)
- {
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgress.setValue(%progress);
- Canvas.repaint(33);
- }
- function onPhase3Complete()
- {
- $lightingMission = false;
- if ( !isObject( LoadingProgress ) )
- return;
-
- LoadingProgressTxt.setValue("STARTING MISSION");
- LoadingProgress.setValue( 1 );
- Canvas.repaint();
- }
- //----------------------------------------------------------------------------
- // Mission loading done!
- //----------------------------------------------------------------------------
- function onMissionDownloadComplete()
- {
- // Client will shortly be dropped into the game, so this is
- // good place for any last minute gui cleanup.
- }
- //------------------------------------------------------------------------------
- // Before downloading a mission, the server transmits the mission
- // information through these messages.
- //------------------------------------------------------------------------------
- addMessageCallback( 'MsgLoadInfo', handleLoadInfoMessage );
- addMessageCallback( 'MsgLoadDescripition', handleLoadDescriptionMessage );
- addMessageCallback( 'MsgLoadInfoDone', handleLoadInfoDoneMessage );
- addMessageCallback( 'MsgLoadFailed', handleLoadFailedMessage );
- //------------------------------------------------------------------------------
- function handleLoadInfoMessage( %msgType, %msgString, %mapName )
- {
- // Clear all of the loading info lines:
- for( %line = 0; %line < LoadingGui.qLineCount; %line++ )
- LoadingGui.qLine[%line] = "";
- LoadingGui.qLineCount = 0;
- }
- //------------------------------------------------------------------------------
- function handleLoadDescriptionMessage( %msgType, %msgString, %line )
- {
- LoadingGui.qLine[LoadingGui.qLineCount] = %line;
- LoadingGui.qLineCount++;
- // Gather up all the previous lines, append the current one
- // and stuff it into the control
- %text = "<spush><font:Arial:16>";
-
- for( %line = 0; %line < LoadingGui.qLineCount - 1; %line++ )
- %text = %text @ LoadingGui.qLine[%line] @ " ";
- %text = %text @ LoadingGui.qLine[%line] @ "<spop>";
- }
- //------------------------------------------------------------------------------
- function handleLoadInfoDoneMessage( %msgType, %msgString )
- {
- // This will get called after the last description line is sent.
- }
- //------------------------------------------------------------------------------
- function handleLoadFailedMessage( %msgType, %msgString )
- {
- MessageBoxOK( "Mission Load Failed", %msgString NL "Press OK to return to the Main Menu", "disconnect();" );
- }
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