playGui.cs 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-----------------------------------------------------------------------------
  23. // PlayGui is the main TSControl through which the game is viewed.
  24. // The PlayGui also contains the hud controls.
  25. //-----------------------------------------------------------------------------
  26. function PlayGui::onWake(%this)
  27. {
  28. // Turn off any shell sounds...
  29. // sfxStop( ... );
  30. $enableDirectInput = "1";
  31. activateDirectInput();
  32. // Message hud dialog
  33. if ( isObject( MainChatHud ) )
  34. {
  35. Canvas.pushDialog( MainChatHud );
  36. chatHud.attach(HudMessageVector);
  37. }
  38. // just update the action map here
  39. moveMap.push();
  40. // hack city - these controls are floating around and need to be clamped
  41. if ( isFunction( "refreshCenterTextCtrl" ) )
  42. schedule(0, 0, "refreshCenterTextCtrl");
  43. if ( isFunction( "refreshBottomTextCtrl" ) )
  44. schedule(0, 0, "refreshBottomTextCtrl");
  45. }
  46. function PlayGui::onSleep(%this)
  47. {
  48. if ( isObject( MainChatHud ) )
  49. Canvas.popDialog( MainChatHud );
  50. // pop the keymaps
  51. moveMap.pop();
  52. }
  53. function PlayGui::clearHud( %this )
  54. {
  55. Canvas.popDialog( MainChatHud );
  56. while ( %this.getCount() > 0 )
  57. %this.getObject( 0 ).delete();
  58. }
  59. //-----------------------------------------------------------------------------
  60. function refreshBottomTextCtrl()
  61. {
  62. BottomPrintText.position = "0 0";
  63. }
  64. function refreshCenterTextCtrl()
  65. {
  66. CenterPrintText.position = "0 0";
  67. }