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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Menu Builder Helper Class
- //-----------------------------------------------------------------------------
- /// @class MenuBuilder
- /// @brief Create Dynamic Context and MenuBar Menus
- ///
- ///
- /// Summary : The MenuBuilder script class exists merely as a helper for creating
- /// popup menu's for use in torque editors. It is setup as a single
- /// object with dynamic fields starting with item[0]..[n] that describe
- /// how to create the menu in question. An example is below.
- ///
- /// isPopup : isPopup is a persistent field on PopupMenu console class which
- /// when specified to true will allow you to perform .showPopup(x,y)
- /// commands which allow popupmenu's to be used/reused as menubar menus
- /// as well as context menus.
- ///
- /// barPosition : barPosition indicates which index on the menu bar (0 = leftmost)
- /// to place this menu if it is attached. Use the attachToMenuBar() command
- /// to attach a menu.
- ///
- /// barName : barName specifies the visible name of a menu item that is attached
- /// to the global menubar.
- ///
- /// canvas : The GuiCanvas object the menu should be attached to. This defaults to
- /// the global Canvas object if unspecified.
- ///
- /// Remarks : If you wish to use a menu as a context popup menu, isPopup must be
- /// specified as true at the creation time of the menu.
- ///
- ///
- /// @li @b item[n] (String) TAB (String) TAB (String) : <c>A Menu Item Definition.</c>
- /// @code item[0] = "Open File..." TAB "Ctrl O" TAB "Something::OpenFile"; @endcode
- ///
- /// @li @b isPopup (bool) : <c>If Specified the menu will be considered a popup menu and should be used via .showPopup()</c>
- /// @code isPopup = true; @endcode
- ///
- ///
- /// Example : Creating a @b MenuBar Menu
- /// @code
- /// %%editMenu = new PopupMenu()
- /// {
- /// barPosition = 3;
- /// barName = "View";
- /// superClass = "MenuBuilder";
- /// item[0] = "Undo" TAB "Ctrl Z" TAB "levelBuilderUndo(1);";
- /// item[1] = "Redo" TAB "Ctrl Y" TAB "levelBuilderRedo(1);";
- /// item[2] = "-";
- /// };
- ///
- /// %%editMenu.attachToMenuBar( 1, "Edit" );
- ///
- /// @endcode
- ///
- ///
- /// Example : Creating a @b Context (Popup) Menu
- /// @code
- /// %%contextMenu = new PopupMenu()
- /// {
- /// superClass = MenuBuilder;
- /// isPopup = true;
- /// item[0] = "My Super Cool Item" TAB "Ctrl 2" TAB "echo(\"Clicked Super Cool Item\");";
- /// item[1] = "-";
- /// };
- ///
- /// %%contextMenu.showPopup();
- /// @endcode
- ///
- ///
- /// Example : Modifying a Menu
- /// @code
- /// %%editMenu = new PopupMenu()
- /// {
- /// item[0] = "Foo" TAB "Ctrl F" TAB "echo(\"clicked Foo\")";
- /// item[1] = "-";
- /// };
- /// %%editMenu.addItem( 2, "Bar" TAB "Ctrl B" TAB "echo(\"clicked Bar\")" );
- /// %%editMenu.removeItem( 0 );
- /// %%editMenu.addItem( 0, "Modified Foo" TAB "Ctrl F" TAB "echo(\"clicked modified Foo\")" );
- /// @endcode
- ///
- ///
- /// @see PopupMenu
- ///
- //-----------------------------------------------------------------------------
- // Adds one item to the menu.
- // if %item is skipped or "", we will use %item[#], which was set when the menu was created.
- // if %item is provided, then we update %item[#].
- function MenuBuilder::addItem(%this, %pos, %item)
- {
- if(%item $= "")
- %item = %this.item[%pos];
-
- if(%item !$= %this.item[%pos])
- %this.item[%pos] = %item;
-
- %name = getField(%item, 0);
- %accel = getField(%item, 1);
- %cmd = getField(%item, 2);
-
- // We replace the [this] token with our object ID
- %cmd = strreplace( %cmd, "[this]", %this );
- %this.item[%pos] = setField( %item, 2, %cmd );
-
- if(isObject(%accel))
- {
- // If %accel is an object, we want to add a sub menu
- %this.insertSubmenu(%pos, %name, %accel);
- }
- else
- {
- %this.insertItem(%pos, %name !$= "-" ? %name : "", %accel, %cmd);
- }
- }
- function MenuBuilder::appendItem(%this, %item)
- {
- %this.addItem(%this.getItemCount(), %item);
- }
- function MenuBuilder::onAdd(%this)
- {
- if(! isObject(%this.canvas))
- %this.canvas = Canvas;
-
- for(%i = 0;%this.item[%i] !$= "";%i++)
- {
- %this.addItem(%i);
- }
- }
- function MenuBuilder::onRemove(%this)
- {
- %this.removeFromMenuBar();
- }
- //////////////////////////////////////////////////////////////////////////
- function MenuBuilder::onSelectItem(%this, %id, %text)
- {
- %cmd = getField(%this.item[%id], 2);
- if(%cmd !$= "")
- {
- eval( %cmd );
- return true;
- }
- return false;
- }
- /// Sets a new name on an existing menu item.
- function MenuBuilder::setItemName( %this, %id, %name )
- {
- %item = %this.item[%id];
- %accel = getField(%item, 1);
- %this.setItem( %id, %name, %accel );
- }
- /// Sets a new command on an existing menu item.
- function MenuBuilder::setItemCommand( %this, %id, %command )
- {
- %this.item[%id] = setField( %this.item[%id], 2, %command );
- }
- /// (SimID this)
- /// Wraps the attachToMenuBar call so that it does not require knowledge of
- /// barName or barIndex to be removed/attached. This makes the individual
- /// MenuBuilder items very easy to add and remove dynamically from a bar.
- ///
- function MenuBuilder::attachToMenuBar( %this )
- {
- if( %this.barName $= "" )
- {
- error("MenuBuilder::attachToMenuBar - Menu property 'barName' not specified.");
- return false;
- }
-
- if( %this.barPosition < 0 )
- {
- error("MenuBuilder::attachToMenuBar - Menu " SPC %this.barName SPC "property 'barPosition' is invalid, must be zero or greater.");
- return false;
- }
-
- Parent::attachToMenuBar( %this, %this.canvas, %this.barPosition, %this.barName );
- }
- //////////////////////////////////////////////////////////////////////////
- // Callbacks from PopupMenu. These callbacks are now passed on to submenus
- // in C++, which was previously not the case. Thus, no longer anything to
- // do in these. I am keeping the callbacks in case they are needed later.
- function MenuBuilder::onAttachToMenuBar(%this, %canvas, %pos, %title)
- {
- }
- function MenuBuilder::onRemoveFromMenuBar(%this, %canvas)
- {
- }
- //////////////////////////////////////////////////////////////////////////
- /// Method called to setup default state for the menu. Expected to be overriden
- /// on an individual menu basis. See the mission editor for an example.
- function MenuBuilder::setupDefaultState(%this)
- {
- for(%i = 0;%this.item[%i] !$= "";%i++)
- {
- %name = getField(%this.item[%i], 0);
- %accel = getField(%this.item[%i], 1);
- %cmd = getField(%this.item[%i], 2);
-
- // Pass on to sub menus
- if(isObject(%accel))
- %accel.setupDefaultState();
- }
- }
- /// Method called to easily enable or disable all items in a menu.
- function MenuBuilder::enableAllItems(%this, %enable)
- {
- for(%i = 0; %this.item[%i] !$= ""; %i++)
- {
- %this.enableItem(%i, %enable);
- }
- }
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