main.cs 3.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function initializeEditorClasses()
  23. {
  24. echo(" % - Initializing Tools Base");
  25. $EditorClassesGroup = "EditorClassesCleanup";
  26. if( !isObject( $EditorClassesGroup ) )
  27. new SimGroup( $EditorClassesGroup );
  28. //-----------------------------------------------------------------------------
  29. // Load Editor Profiles
  30. //-----------------------------------------------------------------------------
  31. exec("./scripts/fileLoader.ed.cs");
  32. loadDirectory( expandFilename("./gui/panels") );
  33. //-----------------------------------------------------------------------------
  34. // Setup Preferences Manager
  35. //-----------------------------------------------------------------------------
  36. exec("./scripts/preferencesManager.ed.cs");
  37. initPreferencesManager();
  38. //-----------------------------------------------------------------------------
  39. // Load Form Managers
  40. //-----------------------------------------------------------------------------
  41. exec("./scripts/guiFormLibraryManager.ed.cs");
  42. exec("./scripts/guiFormContentManager.ed.cs");
  43. exec("./scripts/guiFormReferenceManager.ed.cs");
  44. exec("./scripts/guiFormLayoutManager.ed.cs");
  45. exec("./scripts/guiFormMessageManager.ed.cs");
  46. exec("./scripts/expandos.ed.cs");
  47. exec("./scripts/utility.ed.cs");
  48. setupBaseExpandos();
  49. // User Display
  50. exec("./scripts/contextPopup.ed.cs");
  51. // Project Support
  52. exec("./scripts/projects/projectEvents.ed.cs");
  53. exec("./scripts/projects/projectInternalInterface.ed.cs");
  54. // Input
  55. exec("./scripts/input/inputEvents.ed.cs");
  56. exec("./scripts/input/dragDropEvents.ed.cs");
  57. exec("./scripts/input/applicationEvents.ed.cs");
  58. // Form Class
  59. exec("./scripts/guiFormClass.ed.cs");
  60. exec("./scripts/guiClasses/guiThumbnailPopup.ed.cs");
  61. exec("./scripts/guiClasses/guiThumbnail.ed.cs");
  62. exec("./scripts/RSSNews/RSSFeedScript.ed.cs");
  63. loadDirectory( expandFilename("./scripts/core") );
  64. loadDirectory( expandFilename("./scripts/platform") );
  65. }
  66. function destroyEditorClasses()
  67. {
  68. }