cursors.ed.cs 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. new GuiCursor(LeftRightCursor)
  23. {
  24. hotSpot = "0.5 0";
  25. renderOffset = "0.5 0";
  26. bitmapName = "./Images/leftRight";
  27. };
  28. new GuiCursor(UpDownCursor)
  29. {
  30. hotSpot = "1 1";
  31. renderOffset = "0 1";
  32. bitmapName = "./Images/upDown";
  33. };
  34. new GuiCursor(NWSECursor)
  35. {
  36. hotSpot = "1 1";
  37. renderOffset = "0.5 0.5";
  38. bitmapName = "./Images/NWSE";
  39. };
  40. new GuiCursor(NESWCursor)
  41. {
  42. hotSpot = "1 1";
  43. renderOffset = "0.5 0.5";
  44. bitmapName = "./Images/NESW";
  45. };
  46. new GuiCursor(MoveCursor)
  47. {
  48. hotSpot = "1 1";
  49. renderOffset = "0.5 0.5";
  50. bitmapName = "./Images/move";
  51. };
  52. new GuiCursor(TextEditCursor)
  53. {
  54. hotSpot = "1 1";
  55. renderOffset = "0.5 0.5";
  56. bitmapName = "./Images/textEdit";
  57. };