BlankRoom.mis 2.5 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new SimGroup(MissionGroup) {
  3. canSaveDynamicFields = "1";
  4. cdTrack = "2";
  5. CTF_scoreLimit = "5";
  6. Enabled = "1";
  7. musicTrack = "lush";
  8. new LevelInfo(theLevelInfo) {
  9. visibleDistance = "1000";
  10. fogColor = "0.6 0.6 0.7 1";
  11. fogDensity = "0";
  12. fogDensityOffset = "700";
  13. fogAtmosphereHeight = "0";
  14. canvasClearColor = "0 0 0 255";
  15. canSaveDynamicFields = "1";
  16. levelName = "Blank Room";
  17. desc0 = "A blank room ready to be populated with Torque objects.\n\nGuns, anyone?";
  18. Enabled = "1";
  19. };
  20. new SkyBox(theSky) {
  21. canSaveDynamicFields = "1";
  22. Position = "0 0 0";
  23. rotation = "1 0 0 0";
  24. scale = "1 1 1";
  25. Material = "BlackSkyMat";
  26. drawBottom = "0";
  27. fogBandHeight = "0";
  28. };
  29. new Sun(theSun) {
  30. canSaveDynamicFields = "1";
  31. Position = "0 0 0";
  32. rotation = "1 0 0 0";
  33. scale = "1 1 1";
  34. azimuth = "230.396";
  35. elevation = "45";
  36. color = "0.968628 0.901961 0.901961 1";
  37. ambient = "0.078431 0.113725 0.156863 1";
  38. castShadows = "1";
  39. attenuationRatio = "0 1 1";
  40. shadowType = "PSSM";
  41. texSize = "1024";
  42. overDarkFactor = "3000 1500 750 250";
  43. shadowDistance = "200";
  44. shadowSoftness = "0.25";
  45. numSplits = "4";
  46. logWeight = "0.9";
  47. fadeStartDistance = "0";
  48. lastSplitTerrainOnly = "0";
  49. splitFadeDistances = "1 1 1 1";
  50. bias = "0.1";
  51. Blur = "1";
  52. Enabled = "1";
  53. height = "1024";
  54. lightBleedFactor = "0.8";
  55. minVariance = "0";
  56. pointShadowType = "PointShadowType_Paraboloid";
  57. shadowBox = "-100 -100 -100 100 100 100";
  58. width = "3072";
  59. };
  60. new SimGroup(PlayerDropPoints) {
  61. canSaveDynamicFields = "1";
  62. Enabled = "1";
  63. new SpawnSphere() {
  64. canSaveDynamicFields = "1";
  65. Position = "0 0 2";
  66. rotation = "1 0 0 0";
  67. scale = "1 1 1";
  68. dataBlock = "SpawnSphereMarker";
  69. radius = "5";
  70. autoSpawn = "false";
  71. sphereWeight = "1";
  72. indoorWeight = "1";
  73. outdoorWeight = "1";
  74. Enabled = "1";
  75. homingCount = "0";
  76. lockCount = "0";
  77. };
  78. };
  79. new GroundPlane() {
  80. canSaveDynamicFields = "1";
  81. Position = "0 0 0";
  82. rotation = "1 0 0 0";
  83. scale = "1 1 1";
  84. squareSize = "128";
  85. scaleU = "12";
  86. scaleV = "12";
  87. Material = "BlankWhite";
  88. Enabled = "1";
  89. };
  90. };
  91. //--- OBJECT WRITE END ---