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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function initializeMissionAreaEditor()
- {
- echo(" % - Initializing Mission Area Editor");
-
- exec( "./missionAreaEditor.ed.cs" );
- exec( "./missionAreaEditorGui.ed.gui" );
- exec( "./missionAreaEditorGui.ed.cs" );
-
- // Add ourselves to EditorGui, where all the other tools reside
- MissionAreaEditorGui.setVisible( false );
- MissionAreaEditorTerrainWindow.setVisible( false );
- MissionAreaEditorPropertiesWindow.setVisible( false );
-
- EditorGui.add( MissionAreaEditorGui );
- EditorGui.add( MissionAreaEditorTerrainWindow );
- EditorGui.add( MissionAreaEditorPropertiesWindow );
-
- new ScriptObject( MissionAreaEditorPlugin )
- {
- superClass = "EditorPlugin";
- editorGui = MissionAreaEditorGui;
- };
- MissionAreaEditorPlugin.initSettings();
- }
- function destroyMissionAreaEditor()
- {
- }
- function MissionAreaEditorPlugin::onWorldEditorStartup( %this )
- {
- // Add ourselves to the window menu.
- %accel = EditorGui.addToEditorsMenu( "Mission Area Editor", "", MissionAreaEditorPlugin );
-
- // Add ourselves to the ToolsToolbar
- %tooltip = "Mission Area Editor (" @ %accel @ ")";
- EditorGui.addToToolsToolbar( "MissionAreaEditorPlugin", "MissionAreaEditorPalette", expandFilename("tools/missionAreaEditor/images/mission-area"), %tooltip );
- //connect editor windows
- GuiWindowCtrl::attach( MissionAreaEditorPropertiesWindow, MissionAreaEditorTerrainWindow);
- }
- function MissionAreaEditorPlugin::onActivated( %this )
- {
- %this.readSettings();
-
- EditorGui.bringToFront( MissionAreaEditorGui );
-
- MissionAreaEditorGui.setVisible(true);
- MissionAreaEditorGui.makeFirstResponder( true );
-
- MissionAreaEditorTerrainWindow.setVisible( true );
- MissionAreaEditorPropertiesWindow.setVisible( true );
-
- // Set the status bar here until all tool have been hooked up
- EditorGuiStatusBar.setInfo("Mission Area Editor.");
- EditorGuiStatusBar.setSelection("");
-
- // Allow the Gui to setup.
- MissionAreaEditorGui.onEditorActivated();
-
- Parent::onActivated(%this);
- }
- function MissionAreaEditorPlugin::onDeactivated( %this )
- {
- %this.writeSettings();
-
- MissionAreaEditorGui.setVisible(false);
- MissionAreaEditorTerrainWindow.setVisible( false );
- MissionAreaEditorPropertiesWindow.setVisible( false );
-
- // Allow the Gui to cleanup.
- MissionAreaEditorGui.onEditorDeactivated();
-
- Parent::onDeactivated(%this);
- }
- function MissionAreaEditorPlugin::setEditorFunction( %this )
- {
- %missionAreaExists = isObject(getMissionAreaServerObject());
- if( %missionAreaExists == false )
- MessageBoxYesNoCancel("No Mission Area","Would you like to create a New Mission Area?", "MissionAreaEditorPlugin.createNewMissionArea();");
- return %missionAreaExists;
- }
- function MissionAreaEditorPlugin::createNewMissionArea(%this)
- {
- %newMissionArea = new MissionArea();
- %newMissionArea.area = "-256 -256 512 512";
- MissionGroup.add(%newMissionArea);
- EditorGui.setEditor(MissionAreaEditorPlugin);
- EWorldEditor.isDirty = true;
- }
- //-----------------------------------------------------------------------------
- // Settings
- //-----------------------------------------------------------------------------
- function MissionAreaEditorPlugin::initSettings( %this )
- {
- EditorSettings.beginGroup( "MissionAreaEditor", true );
-
- EditorSettings.setDefaultValue( "MissionBoundsColor", "255 255 255" );
-
- EditorSettings.endGroup();
- }
- function MissionAreaEditorPlugin::readSettings( %this )
- {
- EditorSettings.beginGroup( "MissionAreaEditor", true );
-
- MissionAreaEditorTerrainEditor.missionBoundsColor = EditorSettings.value("MissionBoundsColor");
-
- EditorSettings.endGroup();
- }
- function MissionAreaEditorPlugin::writeSettings( %this )
- {
- EditorSettings.beginGroup( "MissionAreaEditor", true );
-
- EditorSettings.setValue( "MissionBoundsColor", MissionAreaEditorTerrainEditor.missionBoundsColor );
- EditorSettings.endGroup();
- }
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