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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Daniel Buckmaster
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // These values should align with enum PolyFlags in walkabout/nav.h
- $Nav::WalkFlag = 1 << 0;
- $Nav::SwimFlag = 1 << 1;
- $Nav::JumpFlag = 1 << 2;
- $Nav::LedgeFlag = 1 << 3;
- $Nav::DropFlag = 1 << 4;
- $Nav::ClimbFlag = 1 << 5;
- $Nav::TeleportFlag = 1 << 6;
- function initializeNavEditor()
- {
- echo(" % - Initializing Navigation Editor");
- // Execute all relevant scripts and GUIs.
- exec("./navEditor.cs");
- exec("./NavEditorGui.gui");
- exec("./NavEditorToolbar.gui");
- exec("./NavEditorConsoleDlg.gui");
- exec("./CreateNewNavMeshDlg.gui");
- // Add ourselves to EditorGui, where all the other tools reside
- NavEditorGui.setVisible(false);
- NavEditorToolbar.setVisible(false);
- NavEditorOptionsWindow.setVisible(false);
- NavEditorTreeWindow.setVisible(false);
- NavEditorConsoleDlg.setVisible(false);
- EditorGui.add(NavEditorGui);
- EditorGui.add(NavEditorToolbar);
- EditorGui.add(NavEditorOptionsWindow);
- EditorGui.add(NavEditorTreeWindow);
- EditorGui.add(NavEditorConsoleDlg);
- new ScriptObject(NavEditorPlugin)
- {
- superClass = "EditorPlugin";
- editorGui = NavEditorGui;
- };
- // Bind shortcuts for the nav editor.
- %map = new ActionMap();
- %map.bindCmd(keyboard, "1", "ENavEditorSelectModeBtn.performClick();", "");
- %map.bindCmd(keyboard, "2", "ENavEditorLinkModeBtn.performClick();", "");
- %map.bindCmd(keyboard, "3", "ENavEditorCoverModeBtn.performClick();", "");
- %map.bindCmd(keyboard, "4", "ENavEditorTileModeBtn.performClick();", "");
- %map.bindCmd(keyboard, "5", "ENavEditorTestModeBtn.performClick();", "");
- %map.bindCmd(keyboard, "c", "NavEditorConsoleBtn.performClick();", "");
- NavEditorPlugin.map = %map;
- NavEditorPlugin.initSettings();
- }
- function destroyNavEditor()
- {
- }
- function NavEditorPlugin::onWorldEditorStartup(%this)
- {
- // Add ourselves to the window menu.
- %accel = EditorGui.addToEditorsMenu("Navigation Editor", "", NavEditorPlugin);
- // Add ourselves to the ToolsToolbar.
- %tooltip = "Navigation Editor (" @ %accel @ ")";
- EditorGui.addToToolsToolbar("NavEditorPlugin", "NavEditorPalette", expandFilename("tools/navEditor/images/nav-editor"), %tooltip);
- GuiWindowCtrl::attach(NavEditorOptionsWindow, NavEditorTreeWindow);
- // Add ourselves to the Editor Settings window.
- exec("./NavEditorSettingsTab.gui");
- ESettingsWindow.addTabPage(ENavEditorSettingsPage);
- ENavEditorSettingsPage.init();
- // Add items to World Editor Creator
- EWCreatorWindow.beginGroup("Navigation");
- EWCreatorWindow.registerMissionObject("CoverPoint", "Cover point");
- EWCreatorWindow.endGroup();
- }
- function ENavEditorSettingsPage::init(%this)
- {
- // Initialises the settings controls in the settings dialog box.
- %this-->SpawnClassOptions.clear();
- %this-->SpawnClassOptions.add("AIPlayer");
- %this-->SpawnClassOptions.setFirstSelected();
- }
- function NavEditorPlugin::onActivated(%this)
- {
- %this.readSettings();
- // Set a global variable so everyone knows we're editing!
- $Nav::EditorOpen = true;
- // Start off in Select mode.
- ToolsPaletteArray->NavEditorSelectMode.performClick();
- EditorGui.bringToFront(NavEditorGui);
- NavEditorGui.setVisible(true);
- NavEditorGui.makeFirstResponder(true);
- NavEditorToolbar.setVisible(true);
- NavEditorOptionsWindow.setVisible(true);
- NavEditorTreeWindow.setVisible(true);
- // Inspect the ServerNavMeshSet, which contains all the NavMesh objects
- // in the mission.
- if(!isObject(ServerNavMeshSet))
- new SimSet(ServerNavMeshSet);
- if(ServerNavMeshSet.getCount() == 0)
- MessageBoxYesNo("No NavMesh", "There is no NavMesh in this level. Would you like to create one?" SPC
- "If not, please use the Nav Editor to create a new NavMesh.",
- "Canvas.pushDialog(CreateNewNavMeshDlg);");
- NavTreeView.open(ServerNavMeshSet, true);
- // Push our keybindings to the top. (See initializeNavEditor for where this
- // map was created.)
- %this.map.push();
- // Store this on a dynamic field
- // in order to restore whatever setting
- // the user had before.
- %this.prevGizmoAlignment = GlobalGizmoProfile.alignment;
- // Always use Object alignment.
- GlobalGizmoProfile.alignment = "Object";
- // Set the status until some other editing mode adds useful information.
- EditorGuiStatusBar.setInfo("Navigation editor.");
- EditorGuiStatusBar.setSelection("");
- // Allow the Gui to setup.
- NavEditorGui.onEditorActivated();
- Parent::onActivated(%this);
- }
- function NavEditorPlugin::onDeactivated(%this)
- {
- %this.writeSettings();
- $Nav::EditorOpen = false;
- NavEditorGui.setVisible(false);
- NavEditorToolbar.setVisible(false);
- NavEditorOptionsWindow.setVisible(false);
- NavEditorTreeWindow.setVisible(false);
- %this.map.pop();
- // Restore the previous Gizmo alignment settings.
- GlobalGizmoProfile.alignment = %this.prevGizmoAlignment;
- // Allow the Gui to cleanup.
- NavEditorGui.onEditorDeactivated();
- Parent::onDeactivated(%this);
- }
- function NavEditorPlugin::onEditMenuSelect(%this, %editMenu)
- {
- %hasSelection = false;
- }
- function NavEditorPlugin::handleDelete(%this)
- {
- // Event happens when the user hits 'delete'.
- NavEditorGui.deleteSelected();
- }
- function NavEditorPlugin::handleEscape(%this)
- {
- return NavEditorGui.onEscapePressed();
- }
- function NavEditorPlugin::isDirty(%this)
- {
- return NavEditorGui.isDirty;
- }
- function NavEditorPlugin::onSaveMission(%this, %missionFile)
- {
- if(NavEditorGui.isDirty)
- {
- MissionGroup.save(%missionFile);
- NavEditorGui.isDirty = false;
- }
- }
- //-----------------------------------------------------------------------------
- // Settings
- //-----------------------------------------------------------------------------
- function NavEditorPlugin::initSettings(%this)
- {
- EditorSettings.beginGroup("NavEditor", true);
- EditorSettings.setDefaultValue("SpawnClass", "AIPlayer");
- EditorSettings.setDefaultValue("SpawnDatablock", "DefaultPlayerData");
- EditorSettings.endGroup();
- }
- function NavEditorPlugin::readSettings(%this)
- {
- EditorSettings.beginGroup("NavEditor", true);
- // Currently these are globals because of the way they are accessed in navMesh.cpp.
- $Nav::Editor::renderMesh = EditorSettings.value("RenderMesh");
- $Nav::Editor::renderPortals = EditorSettings.value("RenderPortals");
- $Nav::Editor::renderBVTree = EditorSettings.value("RenderBVTree");
- NavEditorGui.spawnClass = EditorSettings.value("SpawnClass");
- NavEditorGui.spawnDatablock = EditorSettings.value("SpawnDatablock");
- NavEditorGui.backgroundBuild = EditorSettings.value("BackgroundBuild");
- NavEditorGui.saveIntermediates = EditorSettings.value("SaveIntermediates");
- NavEditorGui.playSoundWhenDone = EditorSettings.value("PlaySoundWhenDone");
- // Build in the background by default, unless a preference has been saved.
- if (NavEditorGui.backgroundBuild $= "")
- {
- NavEditorGui.backgroundBuild = true;
- }
- EditorSettings.endGroup();
- }
- function NavEditorPlugin::writeSettings(%this)
- {
- EditorSettings.beginGroup("NavEditor", true);
- EditorSettings.setValue("RenderMesh", $Nav::Editor::renderMesh);
- EditorSettings.setValue("RenderPortals", $Nav::Editor::renderPortals);
- EditorSettings.setValue("RenderBVTree", $Nav::Editor::renderBVTree);
- EditorSettings.setValue("SpawnClass", NavEditorGui.spawnClass);
- EditorSettings.setValue("SpawnDatablock", NavEditorGui.spawnDatablock);
- EditorSettings.setValue("BackgroundBuild", NavEditorGui.backgroundBuild);
- EditorSettings.setValue("SaveIntermediates", NavEditorGui.saveIntermediates);
- EditorSettings.setValue("PlaySoundWhenDone", NavEditorGui.playSoundWhenDone);
- EditorSettings.endGroup();
- }
- function ESettingsWindowPopup::onWake(%this)
- {
- %this.setSelected(%this.findText(EditorSettings.value(%this.editorSettingsValue)));
- }
- function ESettingsWindowPopup::onSelect(%this)
- {
- EditorSettings.setValue(%this.editorSettingsValue, %this.getText());
- eval(%this.editorSettingsRead);
- }
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