roadEditor.cs 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. singleton GuiControlProfile( RoadEditorProfile )
  23. {
  24. canKeyFocus = true;
  25. opaque = true;
  26. fillColor = "192 192 192 192";
  27. category = "Editor";
  28. };
  29. singleton GuiControlProfile (GuiSimpleBorderProfile)
  30. {
  31. opaque = false;
  32. border = 1;
  33. category = "Editor";
  34. };
  35. singleton GuiCursor(RoadEditorMoveCursor)
  36. {
  37. hotSpot = "4 4";
  38. renderOffset = "0 0";
  39. bitmapName = "~/gui/images/macCursor";
  40. category = "Editor";
  41. };
  42. singleton GuiCursor( RoadEditorMoveNodeCursor )
  43. {
  44. hotSpot = "1 1";
  45. renderOffset = "0 0";
  46. bitmapName = "./Cursors/outline/drag_node_outline";
  47. category = "Editor";
  48. };
  49. singleton GuiCursor( RoadEditorAddNodeCursor )
  50. {
  51. hotSpot = "1 1";
  52. renderOffset = "0 0";
  53. bitmapName = "./Cursors/outline/add_to_end_outline";
  54. category = "Editor";
  55. };
  56. singleton GuiCursor( RoadEditorInsertNodeCursor )
  57. {
  58. hotSpot = "1 1";
  59. renderOffset = "0 0";
  60. bitmapName = "./Cursors/outline/insert_in_middle_outline";
  61. category = "Editor";
  62. };
  63. singleton GuiCursor( RoadEditorResizeNodeCursor )
  64. {
  65. hotSpot = "1 1";
  66. renderOffset = "0 0";
  67. bitmapName = "./Cursors/outline/widen_path_outline";
  68. category = "Editor";
  69. };