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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function initializeWorldEditor()
- {
- echo(" % - Initializing World Editor");
-
- // Load GUI
- exec("./gui/profiles.ed.cs");
- exec("./scripts/cursors.ed.cs");
- exec("./gui/guiCreateNewTerrainGui.gui" );
- exec("./gui/GenericPromptDialog.ed.gui" );
- exec("./gui/guiTerrainImportGui.gui" );
- exec("./gui/guiTerrainExportGui.gui" );
- exec("./gui/EditorGui.ed.gui");
- exec("./gui/objectBuilderGui.ed.gui");
- exec("./gui/TerrainEditorVSettingsGui.ed.gui");
- exec("./gui/EditorChooseLevelGui.ed.gui");
- exec("./gui/VisibilityLayerWindow.ed.gui");
- exec("./gui/ManageBookmarksWindow.ed.gui");
- exec("./gui/ManageSFXParametersWindow.ed.gui" );
- exec("./gui/TimeAdjustGui.ed.gui");
- exec("./gui/AddFMODProjectDlg.ed.gui");
- exec("./gui/SelectObjectsWindow.ed.gui");
- exec("./gui/ProceduralTerrainPainterGui.gui" );
-
- // Load Scripts.
- exec("./scripts/menus.ed.cs");
- exec("./scripts/menuHandlers.ed.cs");
- exec("./scripts/editor.ed.cs");
- exec("./scripts/editor.bind.ed.cs");
- exec("./scripts/undoManager.ed.cs");
- exec("./scripts/lighting.ed.cs");
- exec("./scripts/EditorGui.ed.cs");
- exec("./scripts/editorPrefs.ed.cs");
- exec("./scripts/editorRender.ed.cs");
- exec("./scripts/editorPlugin.ed.cs");
- exec("./scripts/EditorChooseLevelGui.ed.cs");
- exec("./scripts/visibilityLayer.ed.cs");
- exec("./scripts/cameraBookmarks.ed.cs");
- exec("./scripts/ManageSFXParametersWindow.ed.cs");
- exec("./scripts/AddFMODProjectDlg.ed.cs");
- exec("./scripts/SelectObjectsWindow.ed.cs");
- // Load Custom Editors
- loadDirectory(expandFilename("./scripts/editors"));
- loadDirectory(expandFilename("./scripts/interfaces"));
-
- // Create the default editor plugins before calling buildMenus.
-
- new ScriptObject( WorldEditorPlugin )
- {
- superClass = "EditorPlugin";
- editorGui = EWorldEditor;
- };
-
- // aka. The ObjectEditor.
- new ScriptObject( WorldEditorInspectorPlugin )
- {
- superClass = "WorldEditorPlugin";
- editorGui = EWorldEditor;
- };
-
- new ScriptObject( TerrainEditorPlugin )
- {
- superClass = "EditorPlugin";
- editorGui = ETerrainEditor;
- };
-
- new ScriptObject( TerrainPainterPlugin )
- {
- superClass = "EditorPlugin";
- editorGui = ETerrainEditor;
- };
-
- new ScriptObject( MaterialEditorPlugin )
- {
- superClass = "WorldEditorPlugin";
- editorGui = EWorldEditor;
- };
-
- // Expose stock visibility/debug options.
- EVisibility.addOption( "Render: Zones", "$Zone::isRenderable", "" );
- EVisibility.addOption( "Render: Portals", "$Portal::isRenderable", "" );
- EVisibility.addOption( "Render: Occlusion Volumes", "$OcclusionVolume::isRenderable", "" );
- EVisibility.addOption( "Render: Triggers", "$Trigger::renderTriggers", "" );
- EVisibility.addOption( "Render: PhysicalZones", "$PhysicalZone::renderZones", "" );
- EVisibility.addOption( "Render: Sound Emitters", "$SFXEmitter::renderEmitters", "" );
- EVisibility.addOption( "Render: Mission Area", "EWorldEditor.renderMissionArea", "" );
- EVisibility.addOption( "Render: Sound Spaces", "$SFXSpace::isRenderable", "" );
- EVisibility.addOption( "Wireframe Mode", "$gfx::wireframe", "" );
- EVisibility.addOption( "Debug Render: Player Collision", "$Player::renderCollision", "" );
- EVisibility.addOption( "Debug Render: Terrain", "TerrainBlock::debugRender", "" );
- EVisibility.addOption( "Debug Render: Decals", "$Decals::debugRender", "" );
- EVisibility.addOption( "Debug Render: Light Frustums", "$Light::renderLightFrustums", "" );
- EVisibility.addOption( "Debug Render: Bounding Boxes", "$Scene::renderBoundingBoxes", "" );
- EVisibility.addOption( "Debug Render: Physics World", "$PhysicsWorld::render", "togglePhysicsDebugViz" );
- EVisibility.addOption( "AL: Disable Shadows", "$Shadows::disable", "" );
- EVisibility.addOption( "AL: Light Color Viz", "$AL_LightColorVisualizeVar", "toggleLightColorViz" );
- EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" );
- EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
- EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
- EVisibility.addOption( "AL: Color Buffer", "$AL_ColorBufferShaderVar", "toggleColorBufferViz" );
- EVisibility.addOption( "AL: Spec Map", "$AL_SpecMapShaderVar", "toggleSpecMapViz");
- EVisibility.addOption( "AL: Backbuffer", "$AL_BackbufferVisualizeVar", "toggleBackbufferViz" );
- EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
- EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
- EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
- EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
- EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );
- }
- function destroyWorldEditor()
- {
- }
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