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editors
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15db25c0b8
Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab.
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%!s(int64=9) %!d(string=hai) anos |
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interfaces
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10df58f716
Duplicating changes in the tools folder over to the Empty template for parity.
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%!s(int64=9) %!d(string=hai) anos |
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AddFMODProjectDlg.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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EditorChooseLevelGui.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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EditorGui.ed.cs
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f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
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%!s(int64=9) %!d(string=hai) anos |
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ManageSFXParametersWindow.ed.cs
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ceff8d72e0
Tools GuiProfile Separation.
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%!s(int64=12) %!d(string=hai) anos |
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SelectObjectsWindow.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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cameraBookmarks.ed.cs
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ceff8d72e0
Tools GuiProfile Separation.
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%!s(int64=12) %!d(string=hai) anos |
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cursors.ed.cs
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ceff8d72e0
Tools GuiProfile Separation.
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%!s(int64=12) %!d(string=hai) anos |
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editor.bind.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editor.ed.cs
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f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
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%!s(int64=9) %!d(string=hai) anos |
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editorPlugin.ed.cs
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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%!s(int64=10) %!d(string=hai) anos |
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editorPrefs.ed.cs
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10df58f716
Duplicating changes in the tools folder over to the Empty template for parity.
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%!s(int64=9) %!d(string=hai) anos |
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editorRender.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editorSettingsWindow.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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lighting.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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menuHandlers.ed.cs
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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%!s(int64=9) %!d(string=hai) anos |
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menus.ed.cs
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f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
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%!s(int64=9) %!d(string=hai) anos |
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objectSnapOptions.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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transformSelection.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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undoManager.ed.cs
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40220512d3
Empty Template for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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visibilityLayer.ed.cs
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242d317a31
Adds a debug visualization mode for the active physics world.
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%!s(int64=10) %!d(string=hai) anos |