torque3D_dedicated.conf 2.9 KB

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  1. <?php
  2. /// Prefs
  3. addProjectDefine( 'TORQUE_SHADERGEN' );
  4. addProjectDefine( 'TORQUE_UNICODE' );
  5. addProjectDefine( 'TORQUE_DEDICATED' );
  6. /// For OPCODE
  7. addProjectDefine( 'BAN_OPCODE_AUTOLINK' );
  8. addProjectDefine( 'ICE_NO_DLL' );
  9. addProjectDefine( 'TORQUE_OPCODE' );
  10. // Additional includes
  11. addIncludePath( "../../game/shaders" );
  12. addLibIncludePath( "lmng" );
  13. addLibIncludePath( "lpng" );
  14. addLibIncludePath( "ljpeg" );
  15. addLibIncludePath( "lungif" );
  16. addLibIncludePath( "zlib" );
  17. addLibIncludePath( "tinyxml" );
  18. addLibIncludePath( "opcode" );
  19. addLibIncludePath( "squish" );
  20. addLibIncludePath( "libvorbis/include" );
  21. addLibIncludePath( "libogg/include" );
  22. addLibIncludePath( "libtheora/include" );
  23. addLibIncludePath( "convexDecomp" );
  24. // Modules
  25. includeModule( 'Torque3D' );
  26. includeModule( 'core' );
  27. includeModule( 'T3D' );
  28. includeModule( 'advancedLighting' );
  29. includeModule( 'basicLighting' );
  30. includeModule( 'vorbis' );
  31. includeModule( 'theora' );
  32. includeModule( 'collada' );
  33. // Dependencies
  34. addProjectDependency( 'lmng' );
  35. addProjectDependency( 'lpng' );
  36. addProjectDependency( 'lungif' );
  37. addProjectDependency( 'ljpeg' );
  38. addProjectDependency( 'zlib' );
  39. addProjectDependency( 'tinyxml' );
  40. addProjectDependency( 'opcode' );
  41. addProjectDependency( 'pcre' );
  42. addProjectDependency( 'squish' );
  43. addProjectDependency( 'collada_dom' );
  44. addProjectDependency( 'libvorbis' );
  45. addProjectDependency( 'libogg' );
  46. addProjectDependency( 'libtheora' );
  47. addProjectDependency( 'convexDecomp' );
  48. if ( $USE_BULLET_PHYSICS == true )
  49. {
  50. includeModule( 'bullet' );
  51. addProjectDependency( 'libbullet' );
  52. }
  53. if ( T3D_Generator::$platform == "mac" )
  54. {
  55. addProjectDefine( '__MACOSX__' );
  56. addProjectDefine( 'LTM_DESC' );
  57. }
  58. if (T3D_Generator::$platform == "win32")
  59. {
  60. setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
  61. addProjectDefine( 'UNICODE' );
  62. addProjectDefine( 'INITGUID' );
  63. addProjectDefine( '_CRT_SECURE_NO_DEPRECATE' );
  64. addProjectLibInput('COMCTL32.LIB');
  65. addProjectLibInput('COMDLG32.LIB');
  66. addProjectLibInput('USER32.LIB');
  67. addProjectLibInput('ADVAPI32.LIB');
  68. addProjectLibInput('GDI32.LIB');
  69. addProjectLibInput('WINMM.LIB');
  70. addProjectLibInput('WS2_32.LIB');
  71. addProjectLibInput('vfw32.lib');
  72. addProjectLibInput('Imm32.lib');
  73. addProjectLibInput('d3d9.lib');
  74. addProjectLibInput('d3dx9.lib');
  75. addProjectLibInput('DxErr.lib');
  76. addProjectLibInput('ole32.lib');
  77. addProjectLibInput('shell32.lib');
  78. addProjectLibInput('oleaut32.lib');
  79. addProjectLibInput('version.lib');
  80. }
  81. ?>