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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Load up all datablocks. This function is called when
- // a server is constructed.
- // Do the sounds first -- later scripts/datablocks may need them
- exec("./audioProfiles.cs");
- // LightFlareData and LightAnimData(s)
- exec("./lights.cs");
- // Do the various effects next -- later scripts/datablocks may need them
- exec("./particles.cs");
- exec("./environment.cs");
- exec("./triggers.cs");
- // Add a rigid example
- exec("./rigidShape.cs");
- exec("./health.cs");
- // Load our supporting weapon datablocks, effects and such. They must be
- // loaded before any weapon that uses them.
- exec("./weapon.cs");
- exec("./weapons/grenadefx.cs");
- exec("./weapons/rocketfx.cs");
- // Load the weapon datablocks
- exec("./weapons/Lurker.cs");
- exec("./weapons/Ryder.cs");
- exec("./weapons/ProxMine.cs");
- exec("./weapons/Turret.cs");
- exec("./teleporter.cs");
- // Load the default player datablocks
- exec("./player.cs");
- // Load our other player datablocks
- exec("./aiPlayer.cs");
- // Load the vehicle datablocks
- exec("./vehicles/cheetahCar.cs");
- // Physics objects
- exec("./physics.cs");
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