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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- datablock RigidShapeData( BouncingBoulder )
- {
- category = "RigidShape";
-
- shapeFile = "art/shapes/rocks/boulder.dts";
- emap = true;
- // Rigid Body
- mass = 200;
- massCenter = "0 0 0"; // Center of mass for rigid body
- massBox = "0 0 0"; // Size of box used for moment of inertia,
- // if zero it defaults to object bounding box
- drag = 0.2; // Drag coefficient
- bodyFriction = 0.2;
- bodyRestitution = 0.1;
- minImpactSpeed = 5; // Impacts over this invoke the script callback
- softImpactSpeed = 5; // Play SoftImpact Sound
- hardImpactSpeed = 15; // Play HardImpact Sound
- integration = 4; // Physics integration: TickSec/Rate
- collisionTol = 0.1; // Collision distance tolerance
- contactTol = 0.1; // Contact velocity tolerance
-
- minRollSpeed = 10;
-
- maxDrag = 0.5;
- minDrag = 0.01;
- triggerDustHeight = 1;
- dustHeight = 10;
- dragForce = 0.05;
- vertFactor = 0.05;
- normalForce = 0.05;
- restorativeForce = 0.05;
- rollForce = 0.05;
- pitchForce = 0.05;
- };
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