managedDecalData.cs 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // This is the default save location for any Decal datablocks created in the
  23. // Decal Editor (this script is executed from onServerCreated())
  24. datablock DecalData(ScorchBigDecal)
  25. {
  26. Material = "DECAL_scorch";
  27. size = "5.0";
  28. lifeSpan = "50000";
  29. };
  30. datablock DecalData(ScorchRXDecal)
  31. {
  32. Material = "DECAL_RocketEXP";
  33. size = "5.0";
  34. lifeSpan = "20000";
  35. randomize = "1";
  36. texRows = "2";
  37. texCols = "2";
  38. clippingAngle = "80";
  39. screenStartRadius = "200";
  40. screenEndRadius = "100";
  41. };
  42. datablock DecalData(bulletHoleDecal)
  43. {
  44. Material = "DECAL_bulletHole";
  45. size = "0.25";
  46. lifeSpan = "5000";
  47. randomize = "1";
  48. texRows = "2";
  49. texCols = "2";
  50. screenStartRadius = "20";
  51. screenEndRadius = "5";
  52. clippingAngle = "180";
  53. };