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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // This is the default save location for any Decal datablocks created in the
- // Decal Editor (this script is executed from onServerCreated())
- datablock DecalData(ScorchBigDecal)
- {
- Material = "DECAL_scorch";
- size = "5.0";
- lifeSpan = "50000";
- };
- datablock DecalData(ScorchRXDecal)
- {
- Material = "DECAL_RocketEXP";
- size = "5.0";
- lifeSpan = "20000";
- randomize = "1";
- texRows = "2";
- texCols = "2";
- clippingAngle = "80";
- screenStartRadius = "200";
- screenEndRadius = "100";
- };
- datablock DecalData(bulletHoleDecal)
- {
- Material = "DECAL_bulletHole";
- size = "0.25";
- lifeSpan = "5000";
- randomize = "1";
- texRows = "2";
- texCols = "2";
- screenStartRadius = "20";
- screenEndRadius = "5";
- clippingAngle = "180";
- };
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