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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // This is the default save location for any ForestBrush(s) created in
- // the Forest Editor.
- // This script is executed from ForestEditorPlugin::onWorldEditorStartup().
- //--- OBJECT WRITE BEGIN ---
- new SimGroup(ForestBrushGroup) {
- canSaveDynamicFields = "1";
- new ForestBrush() {
- internalName = "ExampleForestBrush";
- canSaveDynamicFields = "1";
- new ForestBrushElement() {
- internalName = "ExampleElement";
- canSaveDynamicFields = "1";
- ForestItemData = "ExampleForestMesh";
- probability = "1";
- rotationRange = "360";
- scaleMin = "1";
- scaleMax = "2";
- scaleExponent = "0.2";
- sinkMin = "0";
- sinkMax = "0.1";
- sinkRadius = "0.25";
- slopeMin = "0";
- slopeMax = "30";
- elevationMin = "-10000";
- elevationMax = "10000";
- clumpCountMin = "1";
- clumpCountMax = "1";
- clumpCountExponent = "1";
- clumpRadius = "10";
- };
- };
- };
- //--- OBJECT WRITE END ---
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