brushes.cs 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // This is the default save location for any ForestBrush(s) created in
  23. // the Forest Editor.
  24. // This script is executed from ForestEditorPlugin::onWorldEditorStartup().
  25. //--- OBJECT WRITE BEGIN ---
  26. new SimGroup(ForestBrushGroup) {
  27. canSaveDynamicFields = "1";
  28. new ForestBrush() {
  29. internalName = "ExampleForestBrush";
  30. canSaveDynamicFields = "1";
  31. new ForestBrushElement() {
  32. internalName = "ExampleElement";
  33. canSaveDynamicFields = "1";
  34. ForestItemData = "ExampleForestMesh";
  35. probability = "1";
  36. rotationRange = "360";
  37. scaleMin = "1";
  38. scaleMax = "2";
  39. scaleExponent = "0.2";
  40. sinkMin = "0";
  41. sinkMax = "0.1";
  42. sinkRadius = "0.25";
  43. slopeMin = "0";
  44. slopeMax = "30";
  45. elevationMin = "-10000";
  46. elevationMax = "10000";
  47. clumpCountMin = "1";
  48. clumpCountMax = "1";
  49. clumpCountExponent = "1";
  50. clumpRadius = "10";
  51. };
  52. };
  53. };
  54. //--- OBJECT WRITE END ---