managedItemData.cs 1.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // This is the default save location for any TSForestItemData(s) created in the
  23. // Forest Editor Editor (this script is executed from onServerCreated())
  24. datablock TSForestItemData(ExampleForestMesh)
  25. {
  26. shapeFile = "art/shapes/trees/defaulttree/defaulttree.DAE";
  27. internalName = "ExampleForestMesh";
  28. windScale = "1";
  29. trunkBendScale = "0.02";
  30. branchAmp = "0.05";
  31. detailAmp = "0.1";
  32. detailFreq = "0.2";
  33. mass = "5";
  34. rigidity = "20";
  35. dampingCoefficient = "0.2";
  36. tightnessCoefficient = "4";
  37. };