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- //--- OBJECT WRITE BEGIN ---
- $ThisPrefab = new SimGroup() {
- canSave = "1";
- canSaveDynamicFields = "1";
- new ParticleEmitterNode() {
- active = "1";
- emitter = "FireEmitter";
- velocity = "1";
- dataBlock = "EmberNode";
- position = "0 0 0";
- rotation = "1 0 0 0";
- scale = "1 1 1";
- canSave = "1";
- canSaveDynamicFields = "1";
- };
- new PointLight() {
- radius = "10";
- isEnabled = "1";
- color = "1 0.603922 0 1";
- brightness = "1";
- castShadows = "1";
- staticRefreshFreq = "250";
- dynamicRefreshFreq = "8";
- priority = "1";
- animate = "1";
- animationPeriod = "1";
- animationPhase = "1";
- flareScale = "1";
- attenuationRatio = "0 1 1";
- shadowType = "DualParaboloidSinglePass";
- texSize = "512";
- overDarkFactor = "2000 1000 500 100";
- shadowDistance = "400";
- shadowSoftness = "0.15";
- numSplits = "1";
- logWeight = "0.91";
- fadeStartDistance = "0";
- lastSplitTerrainOnly = "0";
- representedInLightmap = "0";
- shadowDarkenColor = "0 0 0 -1";
- includeLightmappedGeometryInShadow = "0";
- position = "0 0 0";
- rotation = "1 0 0 0";
- canSave = "1";
- canSaveDynamicFields = "1";
- };
- };
- //--- OBJECT WRITE END ---
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