fire.prefab 1.3 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. $ThisPrefab = new SimGroup() {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. new ParticleEmitterNode() {
  6. active = "1";
  7. emitter = "FireEmitter";
  8. velocity = "1";
  9. dataBlock = "EmberNode";
  10. position = "0 0 0";
  11. rotation = "1 0 0 0";
  12. scale = "1 1 1";
  13. canSave = "1";
  14. canSaveDynamicFields = "1";
  15. };
  16. new PointLight() {
  17. radius = "10";
  18. isEnabled = "1";
  19. color = "1 0.603922 0 1";
  20. brightness = "1";
  21. castShadows = "1";
  22. staticRefreshFreq = "250";
  23. dynamicRefreshFreq = "8";
  24. priority = "1";
  25. animate = "1";
  26. animationPeriod = "1";
  27. animationPhase = "1";
  28. flareScale = "1";
  29. attenuationRatio = "0 1 1";
  30. shadowType = "DualParaboloidSinglePass";
  31. texSize = "512";
  32. overDarkFactor = "2000 1000 500 100";
  33. shadowDistance = "400";
  34. shadowSoftness = "0.15";
  35. numSplits = "1";
  36. logWeight = "0.91";
  37. fadeStartDistance = "0";
  38. lastSplitTerrainOnly = "0";
  39. representedInLightmap = "0";
  40. shadowDarkenColor = "0 0 0 -1";
  41. includeLightmappedGeometryInShadow = "0";
  42. position = "0 0 0";
  43. rotation = "1 0 0 0";
  44. canSave = "1";
  45. canSaveDynamicFields = "1";
  46. };
  47. };
  48. //--- OBJECT WRITE END ---