| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 |
- <?xml version="1.0" encoding="utf-8"?>
- <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>Matt</author>
- <authoring_tool>3dsMax 10 - Feeling ColladaMax v3.05B.</authoring_tool>
- <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=0;SampleAnim=1;ExportAnimClip=1;BakeMatrices=1;ExportRelativePaths=1;AnimStart=0;AnimEnd=3.33333;</comments>
- <source_data>cube.max</source_data>
- </contributor>
- <created>2009-09-09T07:28:49Z</created>
- <modified>2009-09-09T07:28:53Z</modified>
- <unit meter="1" name="meter"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_images>
- <image id="grid.dds" name="grid_dds">
- <init_from>./grid.dds</init_from>
- </image>
- </library_images>
- <library_materials>
- <material id="GridMaterial" name="GridMaterial">
- <instance_effect url="#GridMaterial-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="GridMaterial-fx" name="GridMaterial">
- <profile_COMMON>
- <newparam sid="grid_dds-surface">
- <surface type="2D">
- <init_from>grid.dds</init_from>
- <format>A8R8G8B8</format>
- </surface>
- </newparam>
- <newparam sid="grid_dds-sampler">
- <sampler2D>
- <source>grid_dds-surface</source>
- <wrap_s>WRAP</wrap_s>
- <wrap_t>WRAP</wrap_t>
- <minfilter>NONE</minfilter>
- <magfilter>NONE</magfilter>
- <mipfilter>NONE</mipfilter>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <blinn>
- <ambient>
- <color>0.588235 0.588235 0.588235 1</color>
- </ambient>
- <diffuse>
- <texture texture="grid_dds-sampler" texcoord="CHANNEL1">
- <extra>
- <technique profile="MAYA">
- <mirrorU>0</mirrorU>
- <mirrorV>0</mirrorV>
- <wrapU>1</wrapU>
- <wrapV>1</wrapV>
- <repeatU>1</repeatU>
- <repeatV>1</repeatV>
- <offsetU>0</offsetU>
- <offsetV>0</offsetV>
- <rotateUV>0</rotateUV>
- </technique>
- <technique profile="MAX3D">
- <amount>1</amount>
- </technique>
- </extra>
- </texture>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>0.415939</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <reflectivity>
- <float>1</float>
- </reflectivity>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- <extra>
- <technique profile="FCOLLADA">
- <spec_level>
- <float>0</float>
- </spec_level>
- <emission_level>
- <float>0</float>
- </emission_level>
- </technique>
- </extra>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="MAX3D">
- <faceted>0</faceted>
- <double_sided>0</double_sided>
- <wireframe>0</wireframe>
- <face_map>0</face_map>
- </technique>
- </extra>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="cube-mesh" name="cube">
- <mesh>
- <source id="cube-mesh-positions">
- <float_array id="cube-mesh-positions-array" count="24">-0.5 -0.5 0 0.5 -0.5 0 -0.5 0.5 0 0.5 0.5 0 -0.5 -0.5 1 0.5 -0.5 1 -0.5 0.5 1 0.5 0.5 1</float_array>
- <technique_common>
- <accessor source="#cube-mesh-positions-array" count="8" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cube-mesh-normals">
- <float_array id="cube-mesh-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
- <technique_common>
- <accessor source="#cube-mesh-normals-array" count="24" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cube-mesh-map-channel1">
- <float_array id="cube-mesh-map-channel1-array" count="36">0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0</float_array>
- <technique_common>
- <accessor source="#cube-mesh-map-channel1-array" count="12" stride="3">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
- <param name="P" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="cube-mesh-vertices">
- <input semantic="POSITION" source="#cube-mesh-positions"/>
- </vertices>
- <triangles material="GridMaterial" count="12">
- <input semantic="VERTEX" source="#cube-mesh-vertices" offset="0"/>
- <input semantic="NORMAL" source="#cube-mesh-normals" offset="1"/>
- <input semantic="TEXCOORD" source="#cube-mesh-map-channel1" offset="2" set="1"/>
- <p>0 0 9 2 1 11 3 2 10 3 2 10 1 3 8 0 0 9 4 4 8 5 5 9 7 6 11 7 6 11 6 7 10 4 4 8 0 8 4 1 9 5 5 10 7 5 10 7 4 11 6 0 8 4 1 12 0 3 13 1 7 14 3 7 14 3 5 15 2 1 12 0 3 16 4 2 17 5 6 18 7 6 18 7 7 19 6 3 16 4 2 20 0 0 21 1 4 22 3 4 22 3 6 23 2 2 20 0</p>
- </triangles>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="cube.max" name="cube_max">
- <node id="cube-node" name="cube" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_geometry url="#cube-mesh">
- <bind_material>
- <technique_common>
- <instance_material symbol="GridMaterial" target="#GridMaterial">
- <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <extra>
- <technique profile="FCOLLADA">
- <start_time>0</start_time>
- <end_time>3.33333</end_time>
- </technique>
- </extra>
- <extra>
- <technique profile="MAX3D">
- <frame_rate>30</frame_rate>
- </technique>
- </extra>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#cube.max"/>
- </scene>
- </COLLADA>
|