Empty Terrain.mis 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. //--- OBJECT WRITE BEGIN ---
  2. new SimGroup(MissionGroup) {
  3. canSaveDynamicFields = "1";
  4. enabled = "1";
  5. new LevelInfo(theLevelInfo) {
  6. nearClip = "0.1";
  7. visibleDistance = "2000";
  8. decalBias = "0.0015";
  9. fogColor = "1 1 0.6 1";
  10. fogDensity = "0.001";
  11. fogDensityOffset = "10";
  12. fogAtmosphereHeight = "100";
  13. canvasClearColor = "233 220 143 255";
  14. advancedLightmapSupport = "0";
  15. desc0 = "An empty terrain ready to be populated with Torque objects.";
  16. LevelName = "Empty Terrain";
  17. };
  18. new ScatterSky() {
  19. skyBrightness = "30";
  20. mieScattering = "0.0015";
  21. rayleighScattering = "0.0035";
  22. sunScale = "1 1 0.8 1";
  23. ambientScale = "0.5 0.5 0.4 1";
  24. exposure = "0.85";
  25. azimuth = "84";
  26. elevation = "54";
  27. castShadows = "1";
  28. brightness = "1";
  29. flareType = "SunFlareExample1";
  30. flareScale = "1";
  31. nightColor = "0.0196078 0.0117647 0.109804 1";
  32. moonEnabled = "1";
  33. moonTexture = "core/art/skies/night/moon_wglow";
  34. moonScale = "0.3";
  35. moonTint = "0.192157 0.192157 0.192157 1";
  36. useNightCubemap = "0";
  37. attenuationRatio = "0 1 1";
  38. shadowType = "PSSM";
  39. texSize = "1024";
  40. overDarkFactor = "3000 2000 1000 250";
  41. shadowDistance = "400";
  42. shadowSoftness = "0.25";
  43. numSplits = "4";
  44. logWeight = "0.96";
  45. fadeStartDistance = "325";
  46. lastSplitTerrainOnly = "0";
  47. representedInLightmap = "0";
  48. shadowDarkenColor = "0 0 0 -1";
  49. includeLightmappedGeometryInShadow = "0";
  50. position = "0 0 0";
  51. rotation = "1 0 0 0";
  52. scale = "1 1 1";
  53. canSaveDynamicFields = "1";
  54. sunBrightness = "50";
  55. };
  56. new TerrainBlock(theTerrain) {
  57. terrainFile = "art/terrains/Empty Terrain_0.ter";
  58. squareSize = "2";
  59. tile = "0";
  60. baseTexSize = "1024";
  61. screenError = "16";
  62. position = "-1024 -1024 179.978";
  63. rotation = "1 0 0 0";
  64. scale = "1 1 1";
  65. canSaveDynamicFields = "1";
  66. };
  67. new SimGroup(PlayerDropPoints) {
  68. canSaveDynamicFields = "1";
  69. enabled = "1";
  70. new SpawnSphere() {
  71. autoSpawn = "0";
  72. radius = "1";
  73. sphereWeight = "1";
  74. indoorWeight = "1";
  75. outdoorWeight = "1";
  76. dataBlock = "SpawnSphereMarker";
  77. position = "0 0 241.772";
  78. rotation = "1 0 0 0";
  79. scale = "1 1 1";
  80. canSaveDynamicFields = "1";
  81. enabled = "1";
  82. homingCount = "0";
  83. lockCount = "0";
  84. TypeBool locked = "False";
  85. };
  86. };
  87. };
  88. //--- OBJECT WRITE END ---