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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Server Admin Commands
- //-----------------------------------------------------------------------------
- function SAD(%password)
- {
- if (%password !$= "")
- commandToServer('SAD', %password);
- }
- function SADSetPassword(%password)
- {
- commandToServer('SADSetPassword', %password);
- }
- //----------------------------------------------------------------------------
- // Misc server commands
- //----------------------------------------------------------------------------
- function clientCmdSyncClock(%time)
- {
- // Time update from the server, this is only sent at the start of a mission
- // or when a client joins a game in progress.
- }
- //-----------------------------------------------------------------------------
- // Damage Direction Indicator
- //-----------------------------------------------------------------------------
- function clientCmdSetDamageDirection(%direction)
- {
- eval("%ctrl = DamageHUD-->damage_" @ %direction @ ";");
- if (isObject(%ctrl))
- {
- // Show the indicator, and schedule an event to hide it again
- cancelAll(%ctrl);
- %ctrl.setVisible(true);
- %ctrl.schedule(500, setVisible, false);
- }
- }
- //-----------------------------------------------------------------------------
- // Teleporter visual effect
- //-----------------------------------------------------------------------------
- function clientCmdPlayTeleportEffect(%position, %effectDataBlock)
- {
- if (isObject(%effectDataBlock))
- {
- new Explosion()
- {
- position = %position;
- dataBlock = %effectDataBlock;
- };
- }
- }
- // ----------------------------------------------------------------------------
- // WeaponHUD
- // ----------------------------------------------------------------------------
- // Update the Ammo Counter with current ammo, if not any then hide the counter.
- function clientCmdSetAmmoAmountHud(%amount, %amountInClips)
- {
- if (!%amount)
- AmmoAmount.setVisible(false);
- else
- {
- AmmoAmount.setVisible(true);
- AmmoAmount.setText("Ammo: " @ %amount @ "/" @ %amountInClips);
- }
- }
- // Here we update the Weapon Preview image & reticle for each weapon. We also
- // update the Ammo Counter (just so we don't have to call it separately).
- // Passing an empty parameter ("") hides the HUD component.
- function clientCmdRefreshWeaponHUD(%amount, %preview, %ret, %zoomRet, %amountInClips)
- {
- if (!%amount)
- AmmoAmount.setVisible(false);
- else
- {
- AmmoAmount.setVisible(true);
- AmmoAmount.setText("Ammo: " @ %amount @ "/" @ %amountInClips);
- }
- if (%preview $= "")
- WeaponHUD.setVisible(false);//PreviewImage.setVisible(false);
- else
- {
- WeaponHUD.setVisible(true);//PreviewImage.setVisible(true);
- PreviewImage.setbitmap("art/gui/weaponHud/"@ detag(%preview));
- }
- if (%ret $= "")
- Reticle.setVisible(false);
- else
- {
- Reticle.setVisible(true);
- Reticle.setbitmap("art/gui/weaponHud/"@ detag(%ret));
- }
- if (isObject(ZoomReticle))
- {
- if (%zoomRet $= "")
- {
- ZoomReticle.setBitmap("");
- }
- else
- {
- ZoomReticle.setBitmap("art/gui/weaponHud/"@ detag(%zoomRet));
- }
- }
- }
- // ----------------------------------------------------------------------------
- // Vehicle Support
- // ----------------------------------------------------------------------------
- function clientCmdtoggleVehicleMap(%toggle)
- {
- if(%toggle)
- {
- moveMap.pop();
- // clear movement
- $mvForwardAction = 0;
- $mvBackwardAction = 0;
- vehicleMap.push();
- }
- else
- {
- vehicleMap.pop();
- moveMap.push();
- }
- }
- // ----------------------------------------------------------------------------
- // Turret Support
- // ----------------------------------------------------------------------------
- // Call by the Turret class when a player mounts or unmounts it.
- // %turret = The turret that was mounted
- // %player = The player doing the mounting
- // %mounted = True if the turret was mounted, false if it was unmounted
- function turretMountCallback(%turret, %player, %mounted)
- {
- //echo ( "\c4turretMountCallback -> " @ %mounted );
- if (%mounted)
- {
- // Push the action map
- turretMap.push();
- }
- else
- {
- // Pop the action map
- turretMap.pop();
- }
- }
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