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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Game start / end events sent from the server
- //----------------------------------------------------------------------------
- function clientCmdGameStart(%seq)
- {
- PlayerListGui.zeroScores();
- }
- function clientCmdGameEnd(%seq)
- {
- // Stop local activity... the game will be destroyed on the server
- sfxStopAll();
-
- if ((!EditorIsActive() && !GuiEditorIsActive()))
- {
- // Copy the current scores from the player list into the
- // end game gui (bit of a hack for now).
- EndGameGuiList.clear();
- for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++)
- {
- %text = PlayerListGuiList.getRowText(%i);
- %id = PlayerListGuiList.getRowId(%i);
- EndGameGuiList.addRow(%id, %text);
- }
- EndGameGuiList.sortNumerical(1, false);
- // Display the end-game screen
- Canvas.setContent(EndGameGui);
- }
- }
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