game.cs 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //----------------------------------------------------------------------------
  23. // Game start / end events sent from the server
  24. //----------------------------------------------------------------------------
  25. function clientCmdGameStart(%seq)
  26. {
  27. PlayerListGui.zeroScores();
  28. }
  29. function clientCmdGameEnd(%seq)
  30. {
  31. // Stop local activity... the game will be destroyed on the server
  32. sfxStopAll();
  33. if ((!EditorIsActive() && !GuiEditorIsActive()))
  34. {
  35. // Copy the current scores from the player list into the
  36. // end game gui (bit of a hack for now).
  37. EndGameGuiList.clear();
  38. for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++)
  39. {
  40. %text = PlayerListGuiList.getRowText(%i);
  41. %id = PlayerListGuiList.getRowId(%i);
  42. EndGameGuiList.addRow(%id, %text);
  43. }
  44. EndGameGuiList.sortNumerical(1, false);
  45. // Display the end-game screen
  46. Canvas.setContent(EndGameGui);
  47. }
  48. }