messageHud.cs 3.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //----------------------------------------------------------------------------
  23. // Enter Chat Message Hud
  24. //----------------------------------------------------------------------------
  25. //------------------------------------------------------------------------------
  26. function MessageHud::open(%this)
  27. {
  28. %offset = 6;
  29. if(%this.isVisible())
  30. return;
  31. if(%this.isTeamMsg)
  32. %text = "TEAM:";
  33. else
  34. %text = "GLOBAL:";
  35. MessageHud_Text.setValue(%text);
  36. %windowPos = "0 " @ ( getWord( outerChatHud.position, 1 ) + getWord( outerChatHud.extent, 1 ) + 1 );
  37. %windowExt = getWord( OuterChatHud.extent, 0 ) @ " " @ getWord( MessageHud_Frame.extent, 1 );
  38. %textExtent = getWord(MessageHud_Text.extent, 0) + 14;
  39. %ctrlExtent = getWord(MessageHud_Frame.extent, 0);
  40. Canvas.pushDialog(%this);
  41. messageHud_Frame.position = %windowPos;
  42. messageHud_Frame.extent = %windowExt;
  43. MessageHud_Edit.position = setWord(MessageHud_Edit.position, 0, %textExtent + %offset);
  44. MessageHud_Edit.extent = setWord(MessageHud_Edit.extent, 0, %ctrlExtent - %textExtent - (2 * %offset));
  45. %this.setVisible(true);
  46. deactivateKeyboard();
  47. MessageHud_Edit.makeFirstResponder(true);
  48. }
  49. //------------------------------------------------------------------------------
  50. function MessageHud::close(%this)
  51. {
  52. if(!%this.isVisible())
  53. return;
  54. Canvas.popDialog(%this);
  55. %this.setVisible(false);
  56. if ( $enableDirectInput )
  57. activateKeyboard();
  58. MessageHud_Edit.setValue("");
  59. }
  60. //------------------------------------------------------------------------------
  61. function MessageHud::toggleState(%this)
  62. {
  63. if(%this.isVisible())
  64. %this.close();
  65. else
  66. %this.open();
  67. }
  68. //------------------------------------------------------------------------------
  69. function MessageHud_Edit::onEscape(%this)
  70. {
  71. MessageHud.close();
  72. }
  73. //------------------------------------------------------------------------------
  74. function MessageHud_Edit::eval(%this)
  75. {
  76. %text = collapseEscape(trim(%this.getValue()));
  77. if(%text !$= "")
  78. {
  79. if(MessageHud.isTeamMsg)
  80. commandToServer('teamMessageSent', %text);
  81. else
  82. commandToServer('messageSent', %text);
  83. }
  84. MessageHud.close();
  85. }
  86. //----------------------------------------------------------------------------
  87. // MessageHud key handlers
  88. function toggleMessageHud(%make)
  89. {
  90. if(%make)
  91. {
  92. MessageHud.isTeamMsg = false;
  93. MessageHud.toggleState();
  94. }
  95. }
  96. function teamMessageHud(%make)
  97. {
  98. if(%make)
  99. {
  100. MessageHud.isTeamMsg = true;
  101. MessageHud.toggleState();
  102. }
  103. }