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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // StartupGui is the splash screen that initially shows when the game is loaded
- //-----------------------------------------------------------------------------
- function loadStartup()
- {
- // The index of the current splash screen
- $StartupIdx = 0;
- // A list of the splash screens and logos
- // to cycle through. Note that they have to
- // be in consecutive numerical order
- StartupGui.bitmap0 = "art/gui/background";
- StartupGui.logo0 = "art/gui/Torque-3D-logo";
- StartupGui.logoPos0 = "178 251";
- StartupGui.logoExtent0 = "443 139";
- // Call the next() function to set our firt
- // splash screen
- StartupGui.next();
- // Play our startup sound
- //SFXPlayOnce(AudioGui, "art/sound/gui/startup");//SFXPlay(startsnd);
- }
- function StartupGui::onWake(%this)
- {
- $enableDirectInput = "1";
- activateDirectInput();
- }
- function StartupGui::click(%this)
- {
- %this.done = true;
- %this.onDone();
- }
- function StartupGui::next(%this)
- {
- // Set us to a blank screen while we load the next one
- Canvas.setContent(BlankGui);
- // Set our bitmap and reset the done variable
- %this.setBitmap(getVariable(%this @ ".bitmap" @ $StartupIdx));
- %this.done = false;
- // If we have a logo then set it
- if (isObject(%this->StartupLogo))
- {
- if (getVariable(%this @ ".logo" @ $StartupIdx) !$= "")
- {
- %this->StartupLogo.setBitmap(getVariable(%this @ ".logo" @ $StartupIdx));
- if (getVariable(%this @ ".logoPos" @ $StartupIdx) !$= "")
- {
- %logoPosX = getWord(getVariable(%this @ ".logoPos" @ $StartupIdx), 0);
- %logoPosY = getWord(getVariable(%this @ ".logoPos" @ $StartupIdx), 1);
- %this->StartupLogo.setPosition(%logoPosX, %logoPosY);
- }
- if (getVariable(%this @ ".logoExtent" @ $StartupIdx) !$= "")
- %this->StartupLogo.setExtent(getVariable(%this @ ".logoExtent" @ $StartupIdx));
- %this->StartupLogo.setVisible(true);
- }
- else
- %this->StartupLogo.setVisible(false);
- }
- // If we have a secondary logo then set it
- if (isObject(%this->StartupLogoSecondary))
- {
- if (getVariable(%this @ ".seclogo" @ $StartupIdx) !$= "")
- {
- %this->StartupLogoSecondary.setBitmap(getVariable(%this @ ".seclogo" @ $StartupIdx));
- if (getVariable(%this @ ".seclogoPos" @ $StartupIdx) !$= "")
- {
- %logoPosX = getWord(getVariable(%this @ ".seclogoPos" @ $StartupIdx), 0);
- %logoPosY = getWord(getVariable(%this @ ".seclogoPos" @ $StartupIdx), 1);
- %this->StartupLogoSecondary.setPosition(%logoPosX, %logoPosY);
- }
- if (getVariable(%this @ ".seclogoExtent" @ $StartupIdx) !$= "")
- %this->StartupLogoSecondary.setExtent(getVariable(%this @ ".seclogoExtent" @ $StartupIdx));
- %this->StartupLogoSecondary.setVisible(true);
- }
- else
- %this->StartupLogoSecondary.setVisible(false);
- }
- // Increment our screen index for the next screen
- $StartupIdx++;
- // Set the Canvas to our newly updated GuiFadeinBitmapCtrl
- Canvas.setContent(%this);
- }
- function StartupGui::onDone(%this)
- {
- // If we have been tagged as done decide if we need
- // to end or cycle to the next one
- if (%this.done)
- {
- // See if we have a valid bitmap for the next screen
- if (getVariable(%this @ ".bitmap" @ $StartupIdx) $= "")
- {
- // Clear our data and load the main menu
- %this.done = true;
-
- // NOTE: Don't ever ever delete yourself during a callback from C++.
- //
- // Deleting the whole gui itself seems a bit excessive, what if we want
- // to return to the startup gui at a later time? Any bitmaps set on
- // the controls should be unloaded automatically if the control is not
- // awake, if this is not the case then that's what needs to be fixed.
-
- //%this.delete();
- //BlankGui.delete();
- //flushTextureCache();
-
- loadMainMenu();
- }
- else
- {
- // We do have a bitmap so cycle to it
- %this.next();
- }
- }
- }
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