| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // "Universal" script methods for projectile damage handling. You can easily
- // override these support functions with an equivalent namespace method if your
- // weapon needs a unique solution for applying damage.
- function ProjectileData::onCollision(%data, %proj, %col, %fade, %pos, %normal)
- {
- //echo("ProjectileData::onCollision("@%data.getName()@", "@%proj@", "@%col.getClassName()@", "@%fade@", "@%pos@", "@%normal@")");
- // Apply damage to the object all shape base objects
- if (%data.directDamage > 0)
- {
- if (%col.getType() & ($TypeMasks::ShapeBaseObjectType))
- %col.damage(%proj, %pos, %data.directDamage, %data.damageType);
- }
- }
- function ProjectileData::onExplode(%data, %proj, %position, %mod)
- {
- //echo("ProjectileData::onExplode("@%data.getName()@", "@%proj@", "@%position@", "@%mod@")");
- // Damage objects within the projectiles damage radius
- if (%data.damageRadius > 0)
- radiusDamage(%proj, %position, %data.damageRadius, %data.radiusDamage, %data.damageType, %data.areaImpulse);
- }
|