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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Load up all scripts. This function is called when
- // a server is constructed.
- exec("./camera.cs");
- exec("./triggers.cs");
- exec("./VolumetricFog.cs");
- exec("./inventory.cs");
- exec("./shapeBase.cs");
- exec("./item.cs");
- exec("./health.cs");
- exec("./projectile.cs");
- exec("./radiusDamage.cs");
- exec("./teleporter.cs");
- exec("./physicsShape.cs");
- // Load our supporting weapon script, it contains methods used by all weapons.
- exec("./weapon.cs");
- // Load our weapon scripts
- // We only need weapon scripts for those weapons that work differently from the
- // class methods defined in weapon.cs
- exec("./proximityMine.cs");
- // Load our default player script
- exec("./player.cs");
- // Load our player scripts
- exec("./aiPlayer.cs");
- exec("./vehicle.cs");
- exec("./vehicleWheeled.cs");
- exec("./cheetah.cs");
- // Load turret support scripts
- exec("./turret.cs");
- // Load our gametypes
- exec("./gameCore.cs"); // This is the 'core' of the gametype functionality.
- exec("./gameDM.cs"); // Overrides GameCore with DeathMatch functionality.
- //Entity/Component stuff
- if(isFile("./components/game/camera.cs"))
- exec("./components/game/camera.cs");
- if(isFile("./components/game/controlObject.cs"))
- exec("./components/game/controlObject.cs");
- if(isFile("./components/game/itemRotate.cs"))
- exec("./components/game/itemRotate.cs");
- if(isFile("./components/game/playerSpawner.cs"))
- exec("./components/game/playerSpawner.cs");
- if(isFile("./components/input/fpsControls.cs"))
- exec("./components/input/fpsControls.cs");
- if(isFile("./components/input/inputManager.cs"))
- exec("./components/input/inputManager.cs");
-
- if(isFile("./gameObjects/GameObjectManager.cs"))
- {
- exec("./gameObjects/GameObjectManager.cs");
- execGameObjects();
- }
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