Azaezel 646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 9 lat temu
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VolumetricFog 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
fixedFunction 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
gl 0049678c25 [workaround] pinches parallax steps so the 0-1 range has minimal artifacting 9 lat temu
lighting dd64004eaf MacOS platform support. 9 lat temu
postFx 646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 9 lat temu
ribbons 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
terrain 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
water 97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 9 lat temu
basicCloudsP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
basicCloudsV.hlsl d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 lat temu
cloudLayerP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
cloudLayerV.hlsl d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 lat temu
foliage.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
fxFoliageReplicatorP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
fxFoliageReplicatorV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
guiMaterialV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
hlslStructs.h b32e7688c2 Side by side rendering 12 lat temu
hlslStructs.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
imposter.hlsl f439dc8dcd Full Template for ticket #1 13 lat temu
lighting.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
particleCompositeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
particleCompositeV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
particlesP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
particlesV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
planarReflectBumpP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
planarReflectBumpV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
planarReflectP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
planarReflectV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
precipP.hlsl 2723bfbc91 corrects corruption in precipitation class 9 lat temu
precipV.hlsl 2723bfbc91 corrects corruption in precipitation class 9 lat temu
projectedShadowP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
projectedShadowV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
scatterSkyP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
scatterSkyV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
shaderModel.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
shaderModelAutoGen.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
shdrConsts.h f439dc8dcd Full Template for ticket #1 13 lat temu
torque.hlsl 0049678c25 [workaround] pinches parallax steps so the 0-1 range has minimal artifacting 9 lat temu
wavesP.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
wavesV.hlsl 3a9b50f702 Direct3D11 common shader changes. 9 lat temu
wind.hlsl f439dc8dcd Full Template for ticket #1 13 lat temu