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VolumetricFog
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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fixedFunction
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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gl
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0049678c25
[workaround] pinches parallax steps so the 0-1 range has minimal artifacting
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9 lat temu |
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lighting
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dd64004eaf
MacOS platform support.
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9 lat temu |
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postFx
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646c62d9f4
HDR review: remove from reflections, kill depth check, order of operations corrections.
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9 lat temu |
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ribbons
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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terrain
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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water
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97ac826e44
Corrects the specular handling as per Richard's suggestion in #1783
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9 lat temu |
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basicCloudsP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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basicCloudsV.hlsl
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 lat temu |
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cloudLayerP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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cloudLayerV.hlsl
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 lat temu |
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foliage.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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fxFoliageReplicatorP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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fxFoliageReplicatorV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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guiMaterialV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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hlslStructs.h
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b32e7688c2
Side by side rendering
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12 lat temu |
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hlslStructs.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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imposter.hlsl
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f439dc8dcd
Full Template for ticket #1
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13 lat temu |
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lighting.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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particleCompositeP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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particleCompositeV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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particlesP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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particlesV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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planarReflectBumpP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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planarReflectBumpV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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planarReflectP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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planarReflectV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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precipP.hlsl
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2723bfbc91
corrects corruption in precipitation class
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9 lat temu |
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precipV.hlsl
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2723bfbc91
corrects corruption in precipitation class
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9 lat temu |
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projectedShadowP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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projectedShadowV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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scatterSkyP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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scatterSkyV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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shaderModel.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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shaderModelAutoGen.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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shdrConsts.h
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f439dc8dcd
Full Template for ticket #1
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13 lat temu |
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torque.hlsl
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0049678c25
[workaround] pinches parallax steps so the 0-1 range has minimal artifacting
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9 lat temu |
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wavesP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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wavesV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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9 lat temu |
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wind.hlsl
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f439dc8dcd
Full Template for ticket #1
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13 lat temu |