objectNameValidation.ed.cs 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function Editor::validateObjectName( %name, %mustHaveName )
  23. {
  24. if( %mustHaveName && %name $= "" )
  25. {
  26. MessageBoxOK( "Missing Object Name", "No name given for object. Please enter a valid object name." );
  27. return false;
  28. }
  29. if( !isValidObjectName( %name ) )
  30. {
  31. MessageBoxOK( "Invalid Object Name", "'" @ %name @ "' is not a valid object name." NL
  32. "" NL
  33. "Please choose a name that begins with a letter or underscore and is otherwise comprised " @
  34. "exclusively of letters, digits, and/or underscores."
  35. );
  36. return false;
  37. }
  38. if( isObject( %name ) )
  39. {
  40. %filename = %name.getFilename();
  41. if ( %filename $= "" )
  42. %filename = "an unknown file";
  43. MessageBoxOK( "Invalid Object Name", "Object names must be unique, and there is an " @
  44. "existing " @ %name.getClassName() @ " object with the name '" @ %name @ "' (defined " @
  45. "in " @ %filename @ "). Please choose another name." );
  46. return false;
  47. }
  48. if( isClass( %name ) )
  49. {
  50. MessageBoxOK( "Invalid Object Name", "'" @ %name @ "' is the name of an existing TorqueScript " @
  51. "class. Please choose another name." );
  52. return false;
  53. }
  54. return true;
  55. }