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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Undo actions that are useful in multiple editors.
- //=============================================================================================
- // Undo reparenting.
- //=============================================================================================
- //---------------------------------------------------------------------------------------------
- function UndoActionReparentObjects::create( %treeView )
- {
- pushInstantGroup();
- %action = new UndoScriptAction()
- {
- class = "UndoActionReparentObjects";
- numObjects = 0;
- treeView = %treeView;
- };
- popInstantGroup();
-
- return %action;
- }
- //---------------------------------------------------------------------------------------------
- function UndoActionReparentObjects::add( %this, %object, %oldParent, %newParent )
- {
- %index = %this.numObjects;
-
- %this.objects[ %index ] = %object;
- %this.oldParents[ %index ] = %oldParent;
- %this.newParents[ %index ] = %newParent;
-
- %this.numObjects = %this.numObjects + 1;
- }
- //---------------------------------------------------------------------------------------------
- function UndoActionReparentObjects::undo( %this )
- {
- %numObjects = %this.numObjects;
- for( %i = 0; %i < %numObjects; %i ++ )
- {
- %obj = %this.objects[ %i ];
- %group = %this.oldParents[ %i ];
-
- if( isObject( %obj ) && isObject( %group ) )
- %obj.parentGroup = %group;
- }
-
- if( isObject( %this.treeView ) )
- %this.treeView.update();
- }
- //---------------------------------------------------------------------------------------------
- function UndoActionReparentObjects::redo( %this )
- {
- %numObjects = %this.numObjects;
- for( %i = 0; %i < %numObjects; %i ++ )
- {
- %obj = %this.objects[ %i ];
- %group = %this.newParents[ %i ];
-
- if( isObject( %obj ) && isObject( %group ) )
- %obj.parentGroup = %group;
- }
- if( isObject( %this.treeView ) )
- %this.treeView.update();
- }
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