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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //---------------------------------------------------------------------------------------------
- function initializeDatablockEditor()
- {
- echo( " - Initializing Datablock Editor" );
-
- exec("./datablockEditor.cs");
- exec("./datablockEditorUndo.cs");
- exec("./DatablockEditorTreeWindow.ed.gui");
- exec("./DatablockEditorInspectorWindow.ed.gui");
- exec("./DatablockEditorCreatePrompt.ed.gui");
-
- // Add ourselves to EditorGui, where all the other tools reside
- DatablockEditorInspectorWindow.setVisible( false );
- DatablockEditorTreeWindow.setVisible( false );
-
- EditorGui.add( DatablockEditorInspectorWindow );
- EditorGui.add( DatablockEditorTreeWindow );
-
- new ScriptObject( DatablockEditorPlugin )
- {
- superClass = "WorldEditorPlugin";
- editorGui = EWorldEditor;
- };
-
- new SimSet( UnlistedDatablocks );
-
- // create our persistence manager
- DatablockEditorPlugin.PM = new PersistenceManager();
-
- %map = new ActionMap();
- %map.bindCmd( keyboard, "backspace", "DatablockEditorPlugin.onDeleteKey();", "" );
- %map.bindCmd( keyboard, "delete", "DatablockEditorPlugin.onDeleteKey();", "" );
- DatablockEditorPlugin.map = %map;
-
- DatablockEditorPlugin.initSettings();
- }
- //---------------------------------------------------------------------------------------------
- function destroyDatablockEditor()
- {
- }
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