main.cs 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //---------------------------------------------------------------------------------------------
  23. function initializeDatablockEditor()
  24. {
  25. echo( " - Initializing Datablock Editor" );
  26. exec("./datablockEditor.cs");
  27. exec("./datablockEditorUndo.cs");
  28. exec("./DatablockEditorTreeWindow.ed.gui");
  29. exec("./DatablockEditorInspectorWindow.ed.gui");
  30. exec("./DatablockEditorCreatePrompt.ed.gui");
  31. // Add ourselves to EditorGui, where all the other tools reside
  32. DatablockEditorInspectorWindow.setVisible( false );
  33. DatablockEditorTreeWindow.setVisible( false );
  34. EditorGui.add( DatablockEditorInspectorWindow );
  35. EditorGui.add( DatablockEditorTreeWindow );
  36. new ScriptObject( DatablockEditorPlugin )
  37. {
  38. superClass = "WorldEditorPlugin";
  39. editorGui = EWorldEditor;
  40. };
  41. new SimSet( UnlistedDatablocks );
  42. // create our persistence manager
  43. DatablockEditorPlugin.PM = new PersistenceManager();
  44. %map = new ActionMap();
  45. %map.bindCmd( keyboard, "backspace", "DatablockEditorPlugin.onDeleteKey();", "" );
  46. %map.bindCmd( keyboard, "delete", "DatablockEditorPlugin.onDeleteKey();", "" );
  47. DatablockEditorPlugin.map = %map;
  48. DatablockEditorPlugin.initSettings();
  49. }
  50. //---------------------------------------------------------------------------------------------
  51. function destroyDatablockEditor()
  52. {
  53. }