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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //---------------------------------------------------------------------------------------------
- // TCP Debugger
- // To use the debugger, first call "dbgSetParameters(port, password);" from one instance of
- // your game. Then, in another instance (either on the same system, or a different one) call
- // "startDebugger();". Then use the gui to connect to the first instance with the port and
- // password you first passed to dbgSetParameters.
- //---------------------------------------------------------------------------------------------
- function initializeDebugger()
- {
- echo(" % - Initializing Debugger");
-
- // Load the scripts.
- exec("./scripts/debugger.ed.cs");
-
- // And the guis.
- exec("./gui/breakConditionDlg.ed.gui");
- exec("./gui/connectDlg.ed.gui");
- exec("./gui/editWatchDlg.ed.gui");
- exec("./gui/findDlg.ed.gui");
- exec("./gui/debugger.ed.gui");
- exec("./gui/watchDlg.ed.gui");
- }
- function destroyDebugger()
- {
- if (isObject(TCPDebugger))
- TCPDebugger.delete();
- }
- function startDebugger()
- {
- // Clean up first.
- destroyDebugger();
-
- // Create a TCP object named TCPDebugger.
- new TCPObject(TCPDebugger);
-
- // Used to get unique IDs for breakpoints and watch expressions.
- $DbgBreakId = 0;
- $DbgWatchSeq = 1;
-
- // Set up the GUI.
- DebuggerConsoleView.setActive(false);
- $GameCanvas.pushDialog(DebuggerGui);
- }
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