saveFileDialog.ed.cs 1.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function getSaveFilename( %filespec, %callback, %currentFile, %overwrite )
  23. {
  24. if( %overwrite $= "" )
  25. %overwrite = true;
  26. %dlg = new SaveFileDialog()
  27. {
  28. Filters = %filespec;
  29. DefaultFile = %currentFile;
  30. ChangePath = false;
  31. OverwritePrompt = %overwrite;
  32. };
  33. if( filePath( %currentFile ) !$= "" )
  34. %dlg.DefaultPath = filePath( %currentFile );
  35. else
  36. %dlg.DefaultPath = getMainDotCSDir();
  37. if( %dlg.Execute() )
  38. {
  39. %filename = %dlg.FileName;
  40. eval( %callback @ "(\"" @ %filename @ "\");" );
  41. }
  42. %dlg.delete();
  43. }